  | | | Booleans | Booleans 2005-05-12 - By Sandy Sutherland
Back There is a boolean shader available that is quite cool - it does the same thing, but using a shader (obviously) so gets you over the boolean problems with XSI!
See here:
http://binaryiris.com/main/?id=BoolTrace
S.
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- Sandy Sutherland Digital Doodeller - TD The Refinery (Cape) http://www.refinery.co.za mailto:sandy@(protected) (P) (+27 21) 480 3132 (F) (+27 21) 480 3101 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
-- -- Original Message -- -- From: "Francois Lord" <flord@(protected)> To: <XSI@(protected)> Sent: Thursday, May 12, 2005 4:05 PM Subject: Re: Booleans
> Try the knife tool. You can animate the plane position and it is much > more reliable than boolean. > > Alexei Godek wrote: > > > > > > > I've got a client who need to some how "build" buildings as the > > flythru occurs. They have been using shape animation and lattices, and > > some simple Booleans for some of the simpler objects, all looks great. > > > > The client likes the boolean look and everytime they attempt to > > boolean heavier buildings, it bombs. They have tried them in a > > separate scene, same thing. > > > > > > > > So, I was wondering if there we're any scripts or the like that > > revealed poly faces from the bottom up (im no programmer) or if you > > knew of any cheats at all which will allow me to "fake" the boolean look. > > > > > > > > Alexei <http://www.godek.co.uk/> > > > > XTFX <http://www.xtfx.co.uk/> > > > > Blog <http://spaces.msn.com/members/junkwaffel/> > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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