  | | | Reference model question | Reference model question 2005-05-10 - By Guillaume Laforge
Back I did exactly the same setup some times ago. Then I needed to put some instances in a partition but it doesn't work, so I used the net view script to convert instances in model ( 200 instances to convert...slow...and I lost the instance advantage). I found some "manipulation" pb with instances during this project. If you need to edit the material on instance, it could be hard to find the original object in the master model as render tree doesn't work with instances( a drop down menu "a la Ptype" could be used...), however the getmaster script help a bit. You must select an instance and run to select the original model : var oMaster = GetMaster(Selection(0)) SelectObj(oMaster) (maybe it's in the GUI but I don't know where ? ). Instance are nice for mentalray memory optimisation but could be difficult to use. My two euros, Guillaume Laforge CG artist www.vol2nuit.fr <http://www.vol2nuit.fr> 2005/5/10, Andy Jones <andy@(protected)>: > > That won't happen if we make the reference models local prior to > rendering, though, will it? Or does this problem stem from nested > instances? > > -Andy > > Matt Lind wrote: > > > Not only that, the tag IDs change every frame too. > > > > > > Matt > > > > -- ---- ---- ---- ---- ---- -- > > Matt Lind > > Animator / Technical Director > > SOFTIMAGE certified instructor: > > SOFTIMAGE|3D > > SOFTIMAGE|XSI > > Mantom, Chicago > > Matt(at)Mantom.net > > > > > > > > Re: Reference model question > > Date : Mon, 09 May 2005 20:05:45 -0400 > > To : XSI(at)Softimage.COM > > > >> From : Brad Friedman <xsibrad(at)fie.us> > > > > Subject : Re: Reference model question > > > > I doubt this will have an impact, but I'll mention it anyway. > > > > if you use the mental ray tag file output to generate masks per > > object, you will run into problems with this. All instances will have > > the same tag color in the pass. > > > > > > -brad > > > > > > Andy Jones wrote: > > > > > > Hi, > > > > I have a general question about reference models. Does anyone know if > > there are any issues I'm likely to encounter using instances with > > reference models? I know there can be problems with nested models in > > general, as mentioned in a recent post. The project involves a house > > with pieces of furniture. We're planning to use reference models for > > the individual furniture models. What we'd like to have is: > > > > > > Chair Model (reference) > > ---> Leg Model > > ---> Leg Model (instance) > > ---> Leg Model (instance) > > ---> Leg Model (instance) > > Chair Model (instance) > > Chair Model (instance) > > Chair Model (instance) > > > > Does anyone know if this is likely to cause problems? I don't think > > we'd need to have any links into the scene from beneath the Leg Model > > null. Hopefully this doesn't cause problems, as it seems like it's > > really the only sensible way to organize the geometry... > > > > Thanks, > > Andy > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
<div>I did exactly the same setup some times ago. Then I needed to put some instances in a partition but it doesn't work, so I used the net view script to convert instances in model ( 200 instances to convert...slow...and I lost the instance advantage). </div> <div>I found some "manipulation" pb with instances during this project. If you need to edit the material on instance, it could be hard to find the original object in the master model as render tree doesn 't work with instances( a drop down menu "a la Ptype" could be used... ), however the getmaster script help a bit. You must select an instance and run <font size="2">to select the original model </font>:</div> <div> </div> <div><font size="2">var oMaster = GetMaster(Selection(0))</font></div> <div><font size="2">SelectObj(oMaster)</font></div> <div><font size="2"></font> </div> <div><font size="2">(maybe it's in the GUI but I don't know where ? ).</font>< /div> <div><font size="2"></font> </div> <div><font size="2">Instance are nice for mentalray memory optimisation but could be difficult to use.</font></div> <div><font size="2"></font> </div> <div><font size="2">My two euros,</font></div> <div><font size="2"></font> </div> <div><font size="2">Guillaume Laforge</font></div> <div><font size="2">CG artist</font></div> <div><font size="2"><a href="http://www.vol2nuit.fr">www.vol2nuit.fr</a></font> </div> <div><font size="2"> </font></div> <div> </div> <div><br> </div> <div><span class="gmail_quote">2005/5/10, Andy Jones <<a href="mailto:andy @(protected)">andy@(protected)</a>>:</span> <blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0 .8ex; BORDER-LEFT: #ccc 1px solid">That won't happen if we make the reference models local prior to<br>rendering, though, will it? Or does this problem stem from nested <br>instances?<br><br>-Andy<br><br>Matt Lind wrote:<br><br>> Not only that, the tag IDs change every frame too.<br>><br>><br>> Matt<br>><br>> ; -- ---- ---- ---- ---- ---- --<br>> Matt Lind<br>> Animator / Technical Director <br>> SOFTIMAGE certified instructor:<br>> SOFTIMAGE|3D<br> > SOFTIMAGE|XSI<br>> Mantom, Chicago<br>> Matt(at)Mantom .net<br>><br>><br>><br>> Re: Reference model question<br>> Date : Mon, 09 May 2005 20:05:45 -0400 <br>> To : XSI(at)Softimage.COM<br>><br>>> From : Brad Friedman < ;xsibrad(at)fie.us><br>><br>> Subject : Re: Reference model question<br >><br>> I doubt this will have an impact, but I'll mention it anyway. <br>><br>> if you use the mental ray tag file output to generate masks per<br>> object, you will run into problems with this. All instances will have<br>> the same tag color in the pass.<br>><br>><br>> -brad <br>><br>><br>> Andy Jones wrote:<br>><br>><br>> Hi,<br>> <br>> I have a general question about reference models. Does anyone know if <br>> there are any issues I'm likely to encounter using instances with <br>> reference models? I know there can be problems with nested models in <br>> general, as mentioned in a recent post. The project involves a house<br >> with pieces of furniture. We're planning to use reference models for <br>> the individual furniture models. What we'd like to have is:<br>><br >><br>> Chair Model (reference)<br>> ---> Leg Model<br>> ---> Leg Model (instance)<br>> ---> Leg Model (instance)<br>> ---> Leg Model (instance) <br>> Chair Model (instance)<br>> Chair Model (instance)<br>> Chair Model (instance)<br>><br>> Does anyone know if this is likely to cause problems? I don't think<br>> we'd need to have any links into the scene from beneath the Leg Model <br>> null. Hopefully this doesn't cause problems, as it seems like it's<br> > really the only sensible way to organize the geometry...<br>><br>> Thanks,<br>> Andy<br>><br>><br>> ---<br>> Unsubscribe? Mail <a href="mailto:Majordomo@(protected)">Majordomo@(protected)</a> with the following text in<br>> body:<br>> unsubscribe xsi<br>><br><br>---<br >Unsubscribe? Mail <a href="mailto:Majordomo@(protected)">Majordomo@(protected) .COM </a> with the following text in body:<br>unsubscribe xsi<br></blockquote></div> <br>
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