Reference model question 2005-05-09 - By Andy Jones
Back That won't happen if we make the reference models local prior to rendering, though, will it? Or does this problem stem from nested instances?
-Andy
Matt Lind wrote:
> Not only that, the tag IDs change every frame too. > > > Matt > > -- ---- ---- ---- ---- ---- -- > Matt Lind > Animator / Technical Director > SOFTIMAGE certified instructor: > SOFTIMAGE|3D > SOFTIMAGE|XSI > Mantom, Chicago > Matt(at)Mantom.net > > > > Re: Reference model question > Date : Mon, 09 May 2005 20:05:45 -0400 > To : XSI(at)Softimage.COM > >> From : Brad Friedman <xsibrad(at)fie.us> > > Subject : Re: Reference model question > > I doubt this will have an impact, but I'll mention it anyway. > > if you use the mental ray tag file output to generate masks per > object, you will run into problems with this. All instances will have > the same tag color in the pass. > > > -brad > > > Andy Jones wrote: > > > Hi, > > I have a general question about reference models. Does anyone know if > there are any issues I'm likely to encounter using instances with > reference models? I know there can be problems with nested models in > general, as mentioned in a recent post. The project involves a house > with pieces of furniture. We're planning to use reference models for > the individual furniture models. What we'd like to have is: > > > Chair Model (reference) > ---> Leg Model > ---> Leg Model (instance) > ---> Leg Model (instance) > ---> Leg Model (instance) > Chair Model (instance) > Chair Model (instance) > Chair Model (instance) > > Does anyone know if this is likely to cause problems? I don't think > we'd need to have any links into the scene from beneath the Leg Model > null. Hopefully this doesn't cause problems, as it seems like it's > really the only sensible way to organize the geometry... > > Thanks, > Andy > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi >
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