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Maya - > DotXSI

Maya - > DotXSI

2005-05-09       - By Martin BĂ©langer

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Reply:     1     2  

Hello Eric,

Yes, object exported to .xsi using the dotXSI4Maya plugin will maintain UV(
first set only ) and texture.

A new version 1.4 with some bug fix is available from softimage.com/connect

Again you'll need to finish the building the plugin yourself.

-Martin

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
Of Eric Lampi
Sent: Monday, May 09, 2005 9:37 AM
To: XSI@(protected)
Subject: Maya -> DotXSI


SO I have soem scenes in Maya that I need to import to
XSI since the particles thing on that side of it
wasn't working out the way I had hoped.

Will exported models to .XSI format retain texture and
UV info?

Eric


--- Carl Callewaert <carl@(protected)> wrote:
> try first the filter in XSI if that doesn't work,
> use MotionBuilder.
>
> carl
>
>
>   -- -- Original Message -- --
>   From: Wilson Tang
>   To: XSI@(protected)
>   Sent: Friday, May 06, 2005 1:16 PM
>   Subject: filtering mocap gimble rotation
>
>
>   Wondering if anyone has encountered and scripts or
> addons for fixing gimble rotational data (from
> mocap) within XSI.
>
>   I would've thought that it'd be a fairly common
> problem.
>
>
>
>   wtang X3396
>   "IAM NOH ONES BEACHES" - Gabriel "The One" Yulaw
> http://www.metacr8.com/sharecon.html
>
>
>

Freelance 3-D Animator, F/X Artist, Particle Man
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