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bugs

bugs

2005-05-07       - By kim aldis

 Back
Reply:     <<     11     12     13     14     15     16     17     18     19     20     >>  

My experience is that it's pretty stable. I could probably count on it
crashing less than once or twice a week this past 6-9 months. It got a bit
weird for a while when I was pushing hair quite hard but nothing I couldn't
work with and I was using a viariety of machines at a number of sites.  �t
has to be machine or workstyle specific.


> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Nick
> Sent: 07 May 2005 14:53
> To: XSI@(protected)
> Subject: Re: bugs
>
> I should have read the rest of the posts and replies...
> anyway, I was running on a single monitor, 1600x1200, running
> firefox and mozilla in the background. It would also do it
> when nothing else was running in the background.
>
> I too love the software, even if it doesn't come across quite
> so clearly. Isn't it with the things you love the most that
> you are the toughest? X-)
>
> On 5/7/05, Nick <nick.petit@(protected)> wrote:
> > I've had these every day for 6 months and every time I had
> a crash, I
> > used their tool for sending the crash data to them (sorry, right in
> > the middle of a move have no access to a machine with XSI
> on it and I
> > can't recall the name for it...). I figured that if I sent enough,
> > they'd eventually get the idea of just how much the
> software is buggy
> > (with openGL) and painful to use on a daily basis... but to
> be fair to
> > the Soft people, I'm not sure if it's an XSI thing (with the new
> > arrival of openGL, directX and CG displays being supported)
> or the new
> > generation of NVidia cards and the new PCIExpress stuff and
> dodgy new
> > drivers from NVidia... either way, it's been a huge pain ever since
> > 4.0... being using the new gen hardware and not being able to test
> > with older cards/drivers I don't know... either way it
> makes it really
> > hard to work with the Animation Editors... In a way, I'm
> glad I'm not
> > the only experiencing this, I thought I was going
> completely insane...
> > that was just the tip of the iceberg as we were doing all our work
> > with real-time shaders and captures from the viewports...
> >
> > On 5/5/05, Matt Hollingsworth <matth@(protected)> wrote:
> > > Hey Bernard,
> > >
> > > So, the network thing fries you as well?  I see it with
> Combustion
> > > and Shake as well.  Major pain.  But, you've never
> encountered the
> > > other stuff?  What version are you using?  We're running
> > > 4.2.2005.0215-QFE8 here at work, and believe me, I am not
> isolated
> > > on thsi front.  I'm surrounded by guys having the same
> troubles, whether running NT or XP.
> > > Some of this stuff is understandable, just wondering if there are
> > > some good work arounds.  For isntance, with the animation editor
> > > woes;  if I right click on a paramter and go to it's
> animation editor, often it
> > > kills the software.   I cant' NOT do this, it's a
> necessary part of my
> > > work flow.  I suppose I could mark things and open it in
> a pane, but
> > > hate that clutter.  And, if I try the alternate route of
> opening up
> > > the dual monitor animation layout, it often will crash
> then anyway.
> > > As for copy and paste,  I've had lots of trouble with various
> > > iterations of that;  often cannot copy and paste shaders
> within the
> > > same render tree, often cannot copy animation from one particle
> > > emitter to another, often cannot copy animation on
> position or color
> > > for the gradient in the rendertree etc etc etc.  I see it all the
> > > time on all sorts of completely different parts of the program.
> > > Wondering if it's maybe this version we're running.  Still, it's
> > > better than the version of 4.0 we were running  a year ago which
> > > would crash during undo or right mouse clicks often.
> Also, could be something inhouse here, you never know.
> > > Just wondering if others are in the same boat at all.
> > >
> > > thanks for the reply,
> > >
> > > -M
> > >
> > > Bernard Lebel wrote:
> > >
> > > > I never had any of these problems EXCEPT for the
> network thing. If
> > > > more people had these problems you'd hear about it a lot more.
> > > >
> > > >
> > > > Cheers
> > > > Bernard
> > > >
> > > >
> > > > On 5/4/05, *Matt Hollingsworth* <matth@(protected)
> > > > <mailto:matth@(protected)>> wrote:
> > > >
> > > >     Man, getting sick of some of these bugs in XSI.
> Does anybody know if
> > > >     there is some huge open GL bug or something?  I
> constantly have
> > > >     crashes
> > > >     when opening the freestanding windows for many
> things, but mostly the
> > > >     animation mixer adn animation editor.  In the shop
> here, it's
> > > >     known that
> > > >     you should either open those in a viewport or save
> before trying
> > > >     to open
> > > >     the freestanding window.   That, and I often have
> crashes when
> > > >     changing
> > > >     my layout.  And while copying and pasting is not
> causing crashes,
> > > >     I sure
> > > >     wish they'd fix it.  There are many different areas
> where it jsut does
> > > >     not work properly.   Also, to me, seems like XSI is
> particularly
> > > >     sensitive to networks that are bogged down a bit.
> And, no, this
> > > >     is not
> > > >     isolated to my machine or my preferences.  I also
> notice that when my
> > > >     comps get a heavy node count that I am forced to
> use those little
> > > >     navigation windows, and I really really HATE those
> things.  Would
> > > >     much
> > > >     rather move around on my own.  Same thing in the
> render tree.
> > > >
> > > >     Is anybody else having these troubles, or is anyone
> aware of easy
> > > >     fixes
> > > >     for these?  Just getting sick of having more than 5
> crashes every
> > > >     single
> > > >     day.
> > > >
> > > >     And,does anybody know if there are any plans to
> make XSI better
> > > >     able to
> > > >     deal with heavy triangle counts and super heavy scenes?
> > > >
> > > >     thanks for any and all comments and help!
> > > >
> > > >     cheers,
> > > >
> > > >     -Matt
> > > >
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