  | | | hair dynamics | hair dynamics 2005-05-06 - By Helge Mathee
Back that's a neat idea.
Each hair has it's own density which is used for avoidance, which is controllable with a weightmap and along each hair. This way you can have different hairs collide differently. -- -- Original Message -- -- From: Brad Friedman To: XSI@(protected) Sent: Friday, May 06, 2005 12:26 PM Subject: Re: hair dynamics
indeed... the rigging possibilities are already clogging up my cortex so I can't get anything done but think about when I can get my hands on this and play :)
Amazing stuff Helge.
Question: for collision is there any way to give the curve a thickness (just for collision, not for drawing the curve or anything). If so, could the curve 's thickness be controlled by a per CV weight map of sorts so it has different thickness at different points (smooth interpolation between the points)? I'm thinking in terms of using it for simple dynamic elements of a rig instead of using cloth ribbons. I'm also thinking in terms of it being useful for muscle systems with actual collision between simple muscles.
-brad
Andre DeAngelis wrote: Wow, I love the fact that we can now have a dynamic curves equivalent to Maya.
The rigging possibilities are very exciting!!
Aweome job Helge.
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Helge Mathee Sent: Friday, May 06, 2005 2:21 PM To: XSI@(protected) Subject: Re: hair dynamics
Yes. You can use curves for the simulation and then rig the hair to follow the curves or create hair from curves.
-- -- Original Message -- -- From: "todd akita" <takita@(protected)> To: <XSI@(protected)> Sent: Friday, May 06, 2005 7:26 AM Subject: Re: hair dynamics
Wow, Helge - super cool. Shave/Haircut limitations aside does this mean that you could potentially get around the 14 point limit as well?
-T
Helge Mathee wrote:
Hey gang, just wanted to let you know that there's a new article at www.xsi-blog.com <http://www.xsi-blog.com> about my new hair dynamics engine...!
cheers!
-H -- ------
Helge Mathee Research & Development Omation Studios hmathee@(protected) <mailto:hmathee@(protected)>
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE></TITLE> <META http-equiv=Content-Type content=text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1> <META content="MSHTML 6.00.2800.1476" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY text=#000000 bgColor=#ffffff> <DIV><FONT face=Arial size=2>that's a neat idea.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Each hair has it's own density which is used for avoidance, which is controllable with a weightmap and along each hair.</FONT></DIV> <DIV><FONT face=Arial size=2>This way you can have different hairs collide differently.</FONT></DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=xsibrad@(protected) href="mailto:xsibrad@(protected)">Brad Friedman</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Friday, May 06, 2005 12:26 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: hair dynamics</DIV> <DIV><BR></DIV>indeed... the rigging possibilities are already clogging up my cortex so I can't get anything done but think about when I can get my hands on this and play :)<BR><BR>Amazing stuff Helge.<BR><BR>Question: for collision is there any way to give the curve a thickness (just for collision, not for drawing the curve or anything). If so, could the curve's thickness be controlled by a per CV weight map of sorts so it has different thickness at different points (smooth interpolation between the points)? I'm thinking in terms of using it for simple dynamic elements of a rig instead of using cloth ribbons. I'm also thinking in terms of it being useful for muscle systems with actual collision between simple muscles.<BR><BR>-brad<BR><BR>Andre DeAngelis wrote: <BLOCKQUOTE cite=mid4ABFB5DF384CA040B8AD71AD64BD6063C1AF55@(protected) type="cite"><PRE wrap="">Wow, I love the fact that we can now have a dynamic curves equivalent to Maya.
The rigging possibilities are very exciting!!
Aweome job Helge.
-- --Original Message-- -- From: <A class=moz-txt-link-abbreviated href="mailto:owner-xsi@(protected)" >owner-xsi@(protected)</A> [<A class=moz-txt-link-freetext href="mailto:owner -xsi@(protected)">mailto:owner-xsi@(protected)</A>] On Behalf Of Helge Mathee Sent: Friday, May 06, 2005 2:21 PM To: <A class=moz-txt-link-abbreviated href="mailto:XSI@(protected)">XSI @(protected)</A> Subject: Re: hair dynamics
Yes. You can use curves for the simulation and then rig the hair to follow the curves or create hair from curves.
-- -- Original Message -- -- From: "todd akita" <A class=moz-txt-link-rfc2396E href="mailto:takita@(protected) .net"><takita@(protected)></A> To: <A class=moz-txt-link-rfc2396E href="mailto:XSI@(protected)"><XSI @(protected)></A> Sent: Friday, May 06, 2005 7:26 AM Subject: Re: hair dynamics
</PRE> <BLOCKQUOTE type="cite"><PRE wrap="">Wow, Helge - super cool. Shave /Haircut limitations aside does this </PRE></BLOCKQUOTE><PRE wrap=""><!---->mean </PRE> <BLOCKQUOTE type="cite"><PRE wrap="">that you could potentially get around the 14 point limit as well?
-T
Helge Mathee wrote:
</PRE> <BLOCKQUOTE type="cite"><PRE wrap="">Hey gang, just wanted to let you know that there's a new article at <A class=moz-txt-link-abbreviated href="http://www.xsi-blog.com">www.xsi-blog .com</A> <A class=moz-txt-link-rfc2396E href="http://www.xsi-blog.com"><http: //www.xsi-blog.com></A> about my new hair </PRE></BLOCKQUOTE></BLOCKQUOTE><PRE wrap=""><!---->dynamics </PRE> <BLOCKQUOTE type="cite"> <BLOCKQUOTE type="cite"><PRE wrap="">engine...!
cheers!
-H -- ------
Helge Mathee Research & Development Omation Studios <A class=moz-txt-link-abbreviated href="mailto:hmathee@(protected)">hmathee @(protected)</A> <A class=moz-txt-link-rfc2396E href="mailto:hmathee@(protected) "><mailto:hmathee@(protected)></A> </PRE></BLOCKQUOTE><PRE wrap="">
--- Unsubscribe? Mail <A class=moz-txt-link-abbreviated href="mailto:Majordomo @(protected)">Majordomo@(protected)</A> with the following text in </PRE></BLOCKQUOTE><PRE wrap=""><!---->body: </PRE> <BLOCKQUOTE type="cite"><PRE wrap="">unsubscribe xsi
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