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hair dynamics

hair dynamics

2005-05-06       - By Brad Friedman

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Reply:     <<     11     12     13     14     15     16     17     18     19     20     >>  

indeed... the rigging possibilities are already clogging up my cortex so
I can't get anything done but think about when I can get my hands on
this and play :)

Amazing stuff Helge.

Question: for collision is there any way to give the curve a thickness
(just for collision, not for drawing the curve or anything).  If so,
could the curve's thickness be controlled by a per CV weight map of
sorts so it has different thickness at different points (smooth
interpolation between the points)?  I'm thinking in terms of using it
for simple dynamic elements of a rig instead of using cloth ribbons.  
I'm also thinking in terms of it being useful for muscle systems with
actual collision between simple muscles.

-brad

Andre DeAngelis wrote:

>Wow, I love the fact that we can now have a dynamic curves equivalent to
>Maya.
>
>The rigging possibilities are very exciting!!
>
>Aweome job Helge.
>
>-- --Original Message-- --
>From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
>Of Helge Mathee
>Sent: Friday, May 06, 2005 2:21 PM
>To: XSI@(protected)
>Subject: Re: hair dynamics
>
>Yes. You can use curves for the simulation and then rig
>the hair to follow the curves or create hair from curves.
>
>-- -- Original Message -- --
>From: "todd akita" <takita@(protected)>
>To: <XSI@(protected)>
>Sent: Friday, May 06, 2005 7:26 AM
>Subject: Re: hair dynamics
>
>
>  
>
>>Wow, Helge - super cool.  Shave/Haircut limitations aside does this
>>    
>>
>mean
>  
>
>>that you could potentially get around the 14 point limit as well?
>>
>>-T
>>
>>Helge Mathee wrote:
>>
>>    
>>
>>>Hey gang, just wanted to let you know that there's a new article at
>>>www.xsi-blog.com <http://www.xsi-blog.com> about my new hair
>>>      
>>>
>dynamics
>  
>
>>>engine...!
>>>
>>>cheers!
>>>
>>>-H
>>>-- ------
>>>
>>>Helge Mathee
>>>Research & Development
>>>Omation Studios
>>>hmathee@(protected) <mailto:hmathee@(protected)>
>>>      
>>>
>>
>>
>>---
>>Unsubscribe? Mail Majordomo@(protected) with the following text in
>>    
>>
>body:
>  
>
>>unsubscribe xsi
>>
>>
>>    
>>
>
>
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>Unsubscribe? Mail Majordomo@(protected) with the following text in
>body:
>unsubscribe xsi
>
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indeed... the rigging possibilities are already clogging up my cortex
so I can't get anything done but think about when I can get my hands on
this and play :)<br>
<br>
Amazing stuff Helge.<br>
<br>
Question: for collision is there any way to give the curve a thickness
(just for collision, not for drawing the curve or anything).&nbsp; If so,
could the curve's thickness be controlled by a per CV weight map of
sorts so it has different thickness at different points (smooth
interpolation between the points)?&nbsp; I'm thinking in terms of using it
for simple dynamic elements of a rig instead of using cloth ribbons.&nbsp;
I'm also thinking in terms of it being useful for muscle systems with
actual collision between simple muscles.<br>
<br>
-brad<br>
<br>
Andre DeAngelis wrote:
<blockquote
cite="mid4ABFB5DF384CA040B8AD71AD64BD6063C1AF55@(protected)"
type="cite">
 <pre wrap="">Wow, I love the fact that we can now have a dynamic curves
equivalent to
Maya.

The rigging possibilities are very exciting!!

Aweome job Helge.

-- --Original Message-- --
From: <a class="moz-txt-link-abbreviated" href="mailto:owner-xsi@(protected)"
>owner-xsi@(protected)</a> [<a class="moz-txt-link-freetext" href="mailto
:owner-xsi@(protected)">mailto:owner-xsi@(protected)</a>] On Behalf
Of Helge Mathee
Sent: Friday, May 06, 2005 2:21 PM
To: <a class="moz-txt-link-abbreviated" href="mailto:XSI@(protected)">XSI
@(protected)</a>
Subject: Re: hair dynamics

Yes. You can use curves for the simulation and then rig
the hair to follow the curves or create hair from curves.

-- -- Original Message -- --
From: "todd akita" <a class="moz-txt-link-rfc2396E" href="mailto:takita
@(protected)">&lt;takita@(protected)&gt;</a>
To: <a class="moz-txt-link-rfc2396E" href="mailto:XSI@(protected)">&lt;XSI
@(protected)&gt;</a>
Sent: Friday, May 06, 2005 7:26 AM
Subject: Re: hair dynamics


 </pre>
 <blockquote type="cite">
   <pre wrap="">Wow, Helge - super cool.  Shave/Haircut limitations aside does
this
   </pre>
 </blockquote>
 <pre wrap=""><!---->mean
 </pre>
 <blockquote type="cite">
   <pre wrap="">that you could potentially get around the 14 point limit as
well?

-T

Helge Mathee wrote:

   </pre>
   <blockquote type="cite">
     <pre wrap="">Hey gang, just wanted to let you know that there's a new
article at
<a class="moz-txt-link-abbreviated" href="http://www.xsi-blog.com">www.xsi-blog
.com</a> <a class="moz-txt-link-rfc2396E" href="http://www.xsi-blog.com">&lt
;http://www.xsi-blog.com&gt;</a> about my new hair
     </pre>
   </blockquote>
 </blockquote>
 <pre wrap=""><!---->dynamics
 </pre>
 <blockquote type="cite">
   <blockquote type="cite">
     <pre wrap="">engine...!

cheers!

-H
-- ------

Helge Mathee
Research &amp; Development
Omation Studios
<a class="moz-txt-link-abbreviated" href="mailto:hmathee@(protected)">hmathee
@(protected)</a> <a class="moz-txt-link-rfc2396E" href="mailto:hmathee@(protected)
.com">&lt;mailto:hmathee@(protected)&gt;</a>
     </pre>
   </blockquote>
   <pre wrap="">


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 </pre>
 <blockquote type="cite">
   <pre wrap="">unsubscribe xsi


   </pre>
 </blockquote>
 <pre wrap=""><!---->

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