hair dynamics 2005-05-06 - By Andre DeAngelis
Back Wow, I love the fact that we can now have a dynamic curves equivalent to Maya.
The rigging possibilities are very exciting!!
Aweome job Helge.
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Helge Mathee Sent: Friday, May 06, 2005 2:21 PM To: XSI@(protected) Subject: Re: hair dynamics
Yes. You can use curves for the simulation and then rig the hair to follow the curves or create hair from curves.
-- -- Original Message -- -- From: "todd akita" <takita@(protected)> To: <XSI@(protected)> Sent: Friday, May 06, 2005 7:26 AM Subject: Re: hair dynamics
> Wow, Helge - super cool. Shave/Haircut limitations aside does this mean > that you could potentially get around the 14 point limit as well? > > -T > > Helge Mathee wrote: > > > Hey gang, just wanted to let you know that there's a new article at > > www.xsi-blog.com <http://www.xsi-blog.com> about my new hair dynamics > > engine...! > > > > cheers! > > > > -H > > -- ------ > > > > Helge Mathee > > Research & Development > > Omation Studios > > hmathee@(protected) <mailto:hmathee@(protected)> > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > >
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