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Maya Particles.. My thoughts.

Maya Particles.. My thoughts.

2005-05-06       - By Vince Fortin

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Ouch really?
By the way Aloys (and others), sorry for the basic question but how do
you guys work with compiled ops ? I mean, does the operator runs
through indexes or does it allow access to per-particle data like Ids?
Can you provide examples of custom ops you have developed?
I've always been under the impression that parsing cloud vertexes is a
bad workflow because of the indexes being re-injected into the
simulation making them kind of hard to track...
Personally pEvents fill my needs, maybe somebody needs to open my eyes =p

Vincent


On 5/6/05, Aloys Baillet <aloys.baillet@(protected)> wrote:
> And if you apply a compiled operator on a particle cloud, the ParticleOp is
> automatically removed from the stack... Really bad...
>
>
> On 5/6/05, kim aldis <kim@(protected)> wrote:
> >
> >
> > > -- --Original Message-- --
> > > From: owner-xsi@(protected)
> > > [mailto:owner-xsi@(protected)] On Behalf Of Andre DeAngelis
> > > Sent: 05 May 2005 20:24
> > > To: XSI@(protected)
> > > Subject: RE: Maya Particles.. My thoughts.
> > >
> > > From my limited understanding of scripting, and some comment
> > > I've read from Kim Aldis, there are limitations with particle
> > > scripting in XSI.
> > >
> > > It would be nice to apply scripted ops to particles but at
> > > this stage, this doesn't appear to be possible. Scripted
> > > events are the only option we really have to control particle
> > > behaviour but even then, you run the risk of dependancy cycles.
> > >
> >
> > You can, in fact, apply scripted ops to particles but they're quite
> limited
> > for applying forces because the op is applied to the base dynamics at each
> > frame but discarded from the cache. The upshot of this is that your
> changes
> > to position are lost at each iteration and that's not what you want for
> > forces. If it weren't or that, scripted ops would be perfectly valid for
> > building custom forces. On the other hand, scripted events don't suffer
> from
> > this limitation but, as you say, you run the risk of cycles and there's no
> > good, easy mechanism for introducing other objects into the event; they
> have
> > to be hard-coded into the event. So near and yet so far.
> >
> > ---
> > Unsubscribe? Mail Majordomo@(protected) with the following text in body:
> > unsubscribe xsi
> >
>  
>
>
> --
> Aloys Baillet - Character TD @ Animal Logic

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