Maya Particles.. My thoughts. 2005-05-06 - By kim aldis
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> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Andre DeAngelis > Sent: 05 May 2005 20:24 > To: XSI@(protected) > Subject: RE: Maya Particles.. My thoughts. > > From my limited understanding of scripting, and some comment > I've read from Kim Aldis, there are limitations with particle > scripting in XSI. > > It would be nice to apply scripted ops to particles but at > this stage, this doesn't appear to be possible. Scripted > events are the only option we really have to control particle > behaviour but even then, you run the risk of dependancy cycles. >
You can, in fact, apply scripted ops to particles but they're quite limited for applying forces because the op is applied to the base dynamics at each frame but discarded from the cache. The upshot of this is that your changes to position are lost at each iteration and that's not what you want for forces. If it weren't or that, scripted ops would be perfectly valid for building custom forces. On the other hand, scripted events don't suffer from this limitation but, as you say, you run the risk of cycles and there's no good, easy mechanism for introducing other objects into the event; they have to be hard-coded into the event. So near and yet so far.
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