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schools?

schools?

2005-05-05       - By Adam Sale

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Reply:     <<     11     12     13     14     15     16     17     18     19     20  

At all of the schools where I teach, they all teach at least 2 different 3D
programs. While it can make it difficult for students first getting into 3D,
halfway through the programs, all are glad for the exposure to different ways
of doing the same thing. It makes it that much easier when a student gets a job
at a studio using a software they haven't learned. It gives them the confidence
to plough ahead and RTFM or take advantage of online resources. That being said
, Vancouver BC is a great place to learn 3D. We've been nicknamed Hollywood
north, with studios like Mainframe, Nerdcorps, Rainmaker, Northwest, Bardel and
game studios like EA, Rockstar, Radical, Barking Dog to name just a few.

There are a number of great schools in Vancouver, Capilano College , VFS,
Vanarts, BCIT, AI Vancouver. All offer great programs that focus on different
areas of the industry. I suggest researching the schools to find one that fits
your needs. The Canadian Dollar is still pretty reasonable... though its gained
on the Yankee buck in the last year.

The industry is booming here, the city is consistently rated as one of the top
3 most desirable places to live on earth, world class ski hills, the pacific
ocean, rainforests, what more could one ask for?

Ok, so I'm biased,.... ;-)

Adam


-- -- Original Message -- --
 From: Rafe Sacks
 To: XSI@(protected)
 Sent: Thursday, May 05, 2005 5:57 PM
 Subject: Re: schools?


 Hi,

 Honestly, I think students are better off learning as many packages as
possible. It is the principals of 3D that are important, not the package. You
could end up working at a studio that has proprietary software after all.
Before collage I was exposed to After Effects, and Autodesk 3D Studio. I knew
photo shop and some other CAD softwares. In collage I learned 3DSMax and After
Effects along with film, editing, art and lighting classes (not 3d, real
lighting etc.) I didn't get into Soft|3D until I was out of school at my first
job. That is where I was introduced to a beta (or alpha...I forget now) version
of XSI.

 It will never hurt you to know multiple packages. My advice is to not stop
until you know at least 2. That way you won't fall into the trap of seeing
yourself as a software artist (Maya Artist, XSI Artist). I'm in this to make
films, not to use a particular piece of software. It is just the course of my
career that has placed me in a situation where I am using XSI. Granted it is my
favorite package now and I truly believe it is the best tool for this job.

 I would advise you pick the school with the best animation, lighting,
compositing, etc. instruction and ignore the software they use. Then, if it isn
't XSI, get a student version and RTFM =) (and of course there are the user-base
outlets like this one).

 --

__ ____ ____ ____ ____ ____ ____
R A F E   S A C K S
Lead Character TD - Technical
Animal Logic Film
+612  9383 - 4800



 xsibrad@(protected) wrote:

I'm not sure its fair to say there isn' a school in the states, simply because
I've not researched them all.  Of the schools I know, I don't know of any that
has a full on XSI curriculum that goes all the way from intro through advanced
production pipeline.

The advice I've been giving people is to watch as many advanced Maya DVDs and
tutorials as they can find, and then try to adapt them to what they know of
XSI.  Keeping in mind that XSI often does things differently (arguably better
in a lot of cases).  Its more important to understand industry workflow and
tools than it is to know which button to press at all times IMHO.  You can
teach yourself the buttons.

-brad

Quoting ALTRDVISON@(protected):

 In a message dated 5/4/2005 10:41:15 PM Eastern Daylight Time, xsibrad@(protected)
writes:
I would think you'd have a really hard time finding a program with the
kind of depth you would want, that also teaches it all with XSI.


So its fair to say there isn't a school in the states that has a decent XSI
curriculum>?

I am the kind of person who could be self taught (thus so far) of course
lecture/trainning videos help the most.

There are a few certified classes Softimage does correct?

Thanks


Jon

   



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<DIV><FONT face=Arial size=2>At all of the schools where I teach, they
all&nbsp;teach at least&nbsp;2 different 3D programs. While it can make it
difficult for students first getting into 3D, halfway through the programs, all
are glad for the exposure to different ways of doing the same thing. It makes
it
that much easier when a student gets a job at a studio using a software they
haven't learned. It gives them the confidence to plough ahead and RTFM or take
advantage of online resources. That being said, Vancouver BC&nbsp;is a great
place to learn 3D. We've been nicknamed Hollywood north, with studios&nbsp;like
Mainframe, Nerdcorps, Rainmaker, Northwest, Bardel and game studios like EA,
Rockstar, Radical, Barking Dog to name just a few.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>There are a number of great schools in Vancouver,
Capilano College , VFS, Vanarts, BCIT, AI Vancouver. All offer great programs
that focus on different areas of the industry. I suggest researching the
schools
to find one that fits your needs. The Canadian Dollar is still pretty
reasonable<FONT face="Times New Roman" size=3>... though its gained on the
Yankee buck in the last year. </FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>The industry is booming here, the city is
consistently rated as one of the top 3 most desirable places to live on earth,
world class ski hills, the pacific ocean, rainforests, what more could one ask
for? </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Ok, so I'm biased,.... ;-)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Adam</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV>-- -- Original Message -- -- </DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=rafes@(protected) href="mailto:rafes@(protected)">Rafe Sacks</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, May 05, 2005 5:57
PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: schools?</DIV>
 <DIV><BR></DIV><SMALL><FONT face="Helvetica, Arial, sans-serif"
 color=#000099>Hi, <BR><BR>Honestly, I think students are better off learning
 as many packages as possible. It is the principals of 3D that are important,
 not the package. You could end up working at a studio that has proprietary
 software after all. Before collage I was exposed to After Effects, and
 Autodesk 3D Studio. I knew photo shop and some other CAD softwares.
 I</FONT></SMALL><SMALL><FONT face="Helvetica, Arial, sans-serif"
 color=#000099>n collage </FONT></SMALL><SMALL><FONT
 face="Helvetica, Arial, sans-serif" color=#000099>I learned 3DSMax and After
 Effects along with film, editing, art and lighting classes (not 3d, real
 lighting etc.) I didn't get into Soft|3D until I was out of school at my
first
 job. That is where I was introduced to a beta (or alpha...I forget now)
 version of XSI.<BR><BR>It will never hurt you to know multiple packages. My
 advice is to not stop until you know at least 2. That way you won't fall into
 the trap of seeing yourself as a software artist (Maya Artist, XSI Artist).
 I'm in this to make films, not to use a particular piece of software. It is
 just the course of my career that has placed me in a situation where I am
 using XSI. Granted it is my favorite package now and I truly believe it is
the
 best tool for this job.<BR><BR>I would advise you pick the school with the
 best animation, lighting, compositing, etc. instruction and ignore the
 software they use. Then, if it isn't XSI, get a student version and RTFM =)
 (and of course there are the user-base outlets like this
 one).<BR></FONT></SMALL><BR>-- <BR>
 <DIV class=moz-signature>
 <META content="Rafe Sacks" name=author><PRE wrap=""><SMALL><FONT face=
"Century Gothic"><FONT color=#000066><FONT color=#000066><FONT style="COLOR: rgb
(192,192,192)" color=#c0c0c0><SPAN style="FONT-FAMILY: helvetica,arial,sans
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,204,204); FONT-FAMILY: helvetica,arial,sans-serif"><SMALL><BIG><SMALL><FONT
face="Century Gothic"><SMALL><SPAN style="FONT-FAMILY: helvetica,arial,sans
-serif"></SPAN></SMALL></FONT></SMALL></BIG></SMALL></SPAN><SPAN style="COLOR:
rgb(102,102,102); FONT-FAMILY: helvetica,arial,sans-serif"><SPAN style="COLOR:
rgb(153,153,153)"><SPAN style="FONT-FAMILY: helvetica,arial,sans-serif"><SPAN
style="COLOR: rgb(102,102,102); FONT-FAMILY: helvetica,arial,sans-serif"><SMALL
><FONT color=#000066><FONT color=#000066><FONT style="COLOR: rgb(204,204,204)"
color=#c0c0c0>__ ____ ____ ____ ____ ____ ____</FONT>
</FONT></FONT><FONT style="FONT-FAMILY: helvetica,arial,sans-serif"><FONT color
=#000066><SMALL><SMALL><FONT color=#666666><BIG><FONT color=#000066><BIG><BIG>
<SMALL style="FONT-WEIGHT: bold">R A F E   S A C K S</SMALL><SPAN style="FONT
-WEIGHT: bold"></SPAN></BIG>
</BIG></FONT></BIG></FONT></SMALL></SMALL></FONT></FONT></SMALL><SMALL style=
"COLOR: rgb(153,153,153)"><BIG><SMALL><SMALL><SPAN style="COLOR: rgb(192,192,192
)">Lead Character TD - Technical</SPAN>
<SPAN style="COLOR: rgb(192,192,192)">Animal Logic Film</SPAN>
<SPAN style="COLOR: rgb(192,192,192)">+612  9383 - 4800</SPAN>

</SMALL></SMALL></BIG></SMALL></SPAN></SPAN></SPAN></SPAN></PRE></DIV><BR><BR>
<A
 class=moz-txt-link-abbreviated href="mailto:xsibrad@(protected)">xsibrad@(protected)</A
>
 wrote:<BR>
 <BLOCKQUOTE cite=mid1115306357.427a3975c7a59@(protected) type="cite"><PRE
wrap="">I'm not sure its fair to say there isn' a school in the states, simply
because
I've not researched them all.  Of the schools I know, I don't know of any that
has a full on XSI curriculum that goes all the way from intro through advanced
production pipeline.

The advice I've been giving people is to watch as many advanced Maya DVDs and
tutorials as they can find, and then try to adapt them to what they know of
XSI.  Keeping in mind that XSI often does things differently (arguably better
in a lot of cases).  Its more important to understand industry workflow and
tools than it is to know which button to press at all times IMHO.  You can
teach yourself the buttons.

-brad

Quoting <A class=moz-txt-link-abbreviated href="mailto:ALTRDVISON@(protected):"
>ALTRDVISON@(protected):</A>

 </PRE>
   <BLOCKQUOTE type="cite"><PRE wrap="">In a message dated 5/4/2005 10:41:15
PM Eastern Daylight Time, <A class=moz-txt-link-abbreviated href="mailto
:xsibrad@(protected)">xsibrad@(protected)</A>
writes:
I would think you'd have a really hard time finding a program with the
kind of depth you would want, that also teaches it all with XSI.


So its fair to say there isn't a school in the states that has a decent XSI
curriculum&gt;?

I am the kind of person who could be self taught (thus so far) of course
lecture/trainning videos help the most.

There are a few certified classes Softimage does correct?

Thanks


Jon

   </PRE></BLOCKQUOTE><PRE wrap=""><!---->



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