Guy Rabiller and 2d Lighting 2005-05-05 - By Guy Rabiller
Back I'm affraid we cant go very far with particles, unfortunately, despite the use of dirty and ugly tricks.
Cheers, -- guy rabiller | 3d technical director @ LaMaison
-- -- Original Message -- -- From: "Sam Cuttriss" <samc@(protected)> To: <XSI@(protected)> Sent: Thursday, May 05, 2005 11:25 PM Subject: Re: Guy Rabiller and 2d Lighting
> yeah that fktree sdk stuff looked great, > have you had any positive responce from the soft dev team? > maybe the same principles/ code could be used to drive the particle > interface (a la brads musings)? > _sam > > Guy Rabiller wrote: > > >Hi Matt, Guillaume, > > > >sorry about that, I never really had the time ( read 'motivation' ) to > >create the second part. > >As Guillaume said, you can use fake3d for now. > >One of the reasons I didn't complete it, is the very limited FXTree SDK. > >>From the SDK point of view, the FXTree is totaly 'disconnected' from the > >rest of XSI, and you cant do much in PPGs. > >You have to do crazy things to 'connect' things or have persistent datas. > >Anyway, may be I'll find the motivation with a future release. > >I just hope the FXTree SDK will be properly integrated, one day, into the > >rest of the application. > > > >Cheers, > >-- > >guy rabiller | 3d technical director @ LaMaison > > > > > >-- -- Original Message -- -- > >From: "guillaume laforge" <guillaume.laforge.3d@(protected)> > >To: <XSI@(protected)> > >Sent: Thursday, May 05, 2005 9:40 PM > >Subject: Re: Guy Rabiller and 2d Lighting > > > > > > > > > >>Yes, this second part would be very interesting ! > >> > >>But now it's very easy to do it with the "fake3d" node in the fx > >>tree(since xsi 4). I did some test some time ago and it gives > >>interesting results by linking the light position with the "3d light" > >>in this node ( I even post an example on the list with some 3d trees, > >>can't find it now ). All you need is to feed this node with a normal > >>map, a color map and a Depth map > >> > >>If you need some examples, I could find my test tomorrow. > >> > >>Cheers, > >> > >>Guillaume Laforge > >>CG artist > >>www.vol2nuit.fr > >> > >> > >>2005/5/5, Matt Hollingsworth <matth@(protected)>: > >> > >> > >>>Hey guys, > >>> > >>>Is Guy on this list? > >>> > >>>I was reading his website with the 2D lighting (like Sexy Light in > >>>Shake, his is under "Pixel Parser") and am fascinated by doing this in a > >>>3D package. Unfortunately, the second part of the article, which says > >>>it would show how to implement this (ie, Compnent Parser hooked up to > >>>the actual 3D lights, to light in the FX tree) is not there, and the > >>>date on the website is 2003. So, guessing that may not come any time > >>>soon. Anybody know how to do this? This is really great stuff. > >>> > >>> > >Really. > > > > > >>>best, > >>> > >>>-M > >>> > >>>--- > >>>Unsubscribe? Mail Majordomo@(protected) with the following text in > >>> > >>> > >body: > > > > > >>>unsubscribe xsi > >>> > >>> > >>> > >>--- > >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: > >>unsubscribe xsi > >> > >> > >> > >> > > > > > >--- > >Unsubscribe? Mail Majordomo@(protected) with the following text in body: > >unsubscribe xsi > > > > > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > >
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