Guy Rabiller and 2d Lighting 2005-05-05 - By matt hollingsworth
Back True. I've seen Sexy Light being used, but having the ability to actually move REAL 3D lights and see that update in your FX tree is amazing to me. I've heard DIgital Domain's Nuke has some amazing 3D integration too, but seems to me XSI has an advantage in that it actually contains your entire 3D scene AND the comp.
-M
Sam Cuttriss wrote:
> yeah that fktree sdk stuff looked great, > have you had any positive responce from the soft dev team? > maybe the same principles/ code could be used to drive the particle > interface (a la brads musings)? > _sam > > Guy Rabiller wrote: > >> Hi Matt, Guillaume, >> >> sorry about that, I never really had the time ( read 'motivation' ) to >> create the second part. >> As Guillaume said, you can use fake3d for now. >> One of the reasons I didn't complete it, is the very limited FXTree SDK. >> >>> From the SDK point of view, the FXTree is totaly 'disconnected' from >>> the >> >> rest of XSI, and you cant do much in PPGs. >> You have to do crazy things to 'connect' things or have persistent >> datas. >> Anyway, may be I'll find the motivation with a future release. >> I just hope the FXTree SDK will be properly integrated, one day, into >> the >> rest of the application. >> >> Cheers, >> -- >> guy rabiller | 3d technical director @ LaMaison >> >> >> -- -- Original Message -- -- From: "guillaume laforge" >> <guillaume.laforge.3d@(protected)> >> To: <XSI@(protected)> >> Sent: Thursday, May 05, 2005 9:40 PM >> Subject: Re: Guy Rabiller and 2d Lighting >> >> >> >> >>> Yes, this second part would be very interesting ! >>> >>> But now it's very easy to do it with the "fake3d" node in the fx >>> tree(since xsi 4). I did some test some time ago and it gives >>> interesting results by linking the light position with the "3d light" >>> in this node ( I even post an example on the list with some 3d trees, >>> can't find it now ). All you need is to feed this node with a normal >>> map, a color map and a Depth map >>> >>> If you need some examples, I could find my test tomorrow. >>> >>> Cheers, >>> >>> Guillaume Laforge >>> CG artist >>> www.vol2nuit.fr >>> >>> >>> 2005/5/5, Matt Hollingsworth <matth@(protected)>: >>> >>> >>>> Hey guys, >>>> >>>> Is Guy on this list? >>>> >>>> I was reading his website with the 2D lighting (like Sexy Light in >>>> Shake, his is under "Pixel Parser") and am fascinated by doing this >>>> in a >>>> 3D package. Unfortunately, the second part of the article, which says >>>> it would show how to implement this (ie, Compnent Parser hooked up to >>>> the actual 3D lights, to light in the FX tree) is not there, and the >>>> date on the website is 2003. So, guessing that may not come any time >>>> soon. Anybody know how to do this? This is really great stuff. >>>> >>> >> Really. >> >> >>>> best, >>>> >>>> -M >>>> >>>> --- >>>> Unsubscribe? Mail Majordomo@(protected) with the following text in >>>> >>> >> body: >> >> >>>> unsubscribe xsi >>>> >>>> >>> >>> --- >>> Unsubscribe? Mail Majordomo@(protected) with the following text in >>> body: >>> unsubscribe xsi >>> >>> >>> >> >> >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in >> body: >> unsubscribe xsi >> >> >> >> > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi >
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