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Guy Rabiller and 2d Lighting

Guy Rabiller and 2d Lighting

2005-05-05       - By Sam Cuttriss

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Reply:     1     2     3     4     5     6     7     8     9     10  

yeah that fktree sdk stuff looked great,
have you had any positive responce from the soft dev team?
maybe the same principles/ code could be used to drive the particle
interface (a la brads musings)?
_sam

Guy Rabiller wrote:

>Hi Matt, Guillaume,
>
>sorry about that, I never really had the time ( read 'motivation' ) to
>create the second part.
>As Guillaume said, you can use fake3d for now.
>One of the reasons I didn't complete it, is the very limited FXTree SDK.
>>From the SDK point of view, the FXTree is totaly 'disconnected' from the
>rest of XSI, and you cant do much in PPGs.
>You have to do crazy things to 'connect' things or have persistent datas.
>Anyway, may be I'll find the motivation with a future release.
>I just hope the FXTree SDK will be properly integrated, one day, into the
>rest of the application.
>
>Cheers,
>--
>guy rabiller | 3d technical director @ LaMaison
>
>
>-- -- Original Message -- --
>From: "guillaume laforge" <guillaume.laforge.3d@(protected)>
>To: <XSI@(protected)>
>Sent: Thursday, May 05, 2005 9:40 PM
>Subject: Re: Guy Rabiller and 2d Lighting
>
>
>  
>
>>Yes, this second part would be very interesting !
>>
>>But now it's very easy to do it with the "fake3d" node in the fx
>>tree(since xsi 4). I did some test some time ago and it gives
>>interesting results by linking the light position with the "3d light"
>>in this node ( I even post an example on the list with some 3d trees,
>>can't find it now ). All you need is to feed this node with a normal
>>map, a color map and a Depth map
>>
>>If you need some examples, I could find my test tomorrow.
>>
>>Cheers,
>>
>>Guillaume Laforge
>>CG artist
>>www.vol2nuit.fr
>>
>>
>>2005/5/5, Matt Hollingsworth <matth@(protected)>:
>>    
>>
>>>Hey guys,
>>>
>>>Is Guy on this list?
>>>
>>>I was reading his website with the 2D lighting (like Sexy Light in
>>>Shake, his is under "Pixel Parser") and am fascinated by doing this in a
>>>3D package.  Unfortunately, the second part of the article, which says
>>>it would show how to implement this (ie, Compnent Parser hooked up to
>>>the actual 3D lights, to light in the FX tree) is not there, and the
>>>date on the website is 2003.  So, guessing that may not come any time
>>>soon.  Anybody know how to do this?  This is really great stuff.
>>>      
>>>
>Really.
>  
>
>>>best,
>>>
>>>-M
>>>
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