Guy Rabiller and 2d Lighting 2005-05-05 - By Sam Cuttriss
Back yeah that fktree sdk stuff looked great, have you had any positive responce from the soft dev team? maybe the same principles/ code could be used to drive the particle interface (a la brads musings)? _sam
Guy Rabiller wrote:
>Hi Matt, Guillaume, > >sorry about that, I never really had the time ( read 'motivation' ) to >create the second part. >As Guillaume said, you can use fake3d for now. >One of the reasons I didn't complete it, is the very limited FXTree SDK. >>From the SDK point of view, the FXTree is totaly 'disconnected' from the >rest of XSI, and you cant do much in PPGs. >You have to do crazy things to 'connect' things or have persistent datas. >Anyway, may be I'll find the motivation with a future release. >I just hope the FXTree SDK will be properly integrated, one day, into the >rest of the application. > >Cheers, >-- >guy rabiller | 3d technical director @ LaMaison > > >-- -- Original Message -- -- >From: "guillaume laforge" <guillaume.laforge.3d@(protected)> >To: <XSI@(protected)> >Sent: Thursday, May 05, 2005 9:40 PM >Subject: Re: Guy Rabiller and 2d Lighting > > > > >>Yes, this second part would be very interesting ! >> >>But now it's very easy to do it with the "fake3d" node in the fx >>tree(since xsi 4). I did some test some time ago and it gives >>interesting results by linking the light position with the "3d light" >>in this node ( I even post an example on the list with some 3d trees, >>can't find it now ). All you need is to feed this node with a normal >>map, a color map and a Depth map >> >>If you need some examples, I could find my test tomorrow. >> >>Cheers, >> >>Guillaume Laforge >>CG artist >>www.vol2nuit.fr >> >> >>2005/5/5, Matt Hollingsworth <matth@(protected)>: >> >> >>>Hey guys, >>> >>>Is Guy on this list? >>> >>>I was reading his website with the 2D lighting (like Sexy Light in >>>Shake, his is under "Pixel Parser") and am fascinated by doing this in a >>>3D package. Unfortunately, the second part of the article, which says >>>it would show how to implement this (ie, Compnent Parser hooked up to >>>the actual 3D lights, to light in the FX tree) is not there, and the >>>date on the website is 2003. So, guessing that may not come any time >>>soon. Anybody know how to do this? This is really great stuff. >>> >>> >Really. > > >>>best, >>> >>>-M >>> >>>--- >>>Unsubscribe? Mail Majordomo@(protected) with the following text in >>> >>> >body: > > >>>unsubscribe xsi >>> >>> >>> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi >> >> >> >> > > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > >
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