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Maya Particles.. My thoughts.

Maya Particles.. My thoughts.

2005-05-05       - By matt hollingsworth

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Reply:     <<     11     12     13     14     15     16     17     18     19     20     >>  

Hey,

I've heard of that fluid thang.  Do your buddies know of any websites
that show this, how to do it etc?  wanna try that.

Mainly, I wanna learn this in all of the main packages and be able to
ease whichever I choose based on it's strengths for a specific task in a
specific shot.  Or, also to get my head around trying to implement
something from one package in another package by thinking outside the box.

Jabbar Raisani sits next to me and said he worked with you once a while
back at Psyop.  Showed me some really great ads you guys did.  Amazing
stuff.

cheers,

-M

Eric Lampi wrote:

>Well half of my problem at the moment is navigating in
>Maya! Maddening to say the least.
>
>I've done a few things lately that I want to write
>some tutorials for, one of these days I'll get to it.
>You can do an awful lot with XSI using deformers, and
>some things I managed to figure out have to do with
>attaching particles to moving geometry and then
>releasing them on command.  It's pretty straight
>forward, and not entirely perfect, not that I had time
>to perfect it, but it's better than nothing.  
>
>Michael Isner stopped by Psyop the other day, and he
>was writing down everyones suggestions on different
>topics. One of the ideas I mentioned was making forces
>so that they display sort of like a box of vector
>pins.  So you can see the direction and strength and
>falloff of the force.  In terms of the forces, One of
>the examples I sited were ocean maps that have little
>arrows that show the currents.  Apparently it's not
>such an original idea since that's exactly what I saw
>5 minutes ago when someone was using fluid effects as
>a force on particles.
>
>I was impressed, then he blew me away by showing me
>how he can define direction and speed vectors with
>brush strokes...  So F-ing cool!  That's a really
>powerful feature, and I know XSI has all the nuts and
>bolts to make that happen.
>
>Expressions are useful, but I was really surprised
>that something as commonly used as a variance function
>has to be manually added.  It does seem to be wide
>open for a lot of possibilities, linking different
>properties together, driving one attribute with
>another.  Problem for me is, at the moment I have 3
>people who can nudge me along to figure it out with
>Maya, but in XSI, I have no clue. :)
>
>Some basic plug in examples of how to script particles
>in the same manner would be great if someone had the
>time to make a short "Scripting XSI particles for
>Dummies" web page would be nice :).
>
>EE
>
>Freelance 3-D Animator, F/X Artist, Particle Man
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