Maya Particles.. My thoughts. 2005-05-05 - By Andre DeAngelis
Back >From my limited understanding of scripting, and some comment I've read from Kim Aldis, there are limitations with particle scripting in XSI.
It would be nice to apply scripted ops to particles but at this stage, this doesn't appear to be possible. Scripted events are the only option we really have to control particle behaviour but even then, you run the risk of dependancy cycles.
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Eric Lampi Sent: Thursday, May 05, 2005 2:53 PM To: XSI@(protected) Subject: RE: Maya Particles.. My thoughts.
Well half of my problem at the moment is navigating in Maya! Maddening to say the least.
I've done a few things lately that I want to write some tutorials for, one of these days I'll get to it. You can do an awful lot with XSI using deformers, and some things I managed to figure out have to do with attaching particles to moving geometry and then releasing them on command. It's pretty straight forward, and not entirely perfect, not that I had time to perfect it, but it's better than nothing.
Michael Isner stopped by Psyop the other day, and he was writing down everyones suggestions on different topics. One of the ideas I mentioned was making forces so that they display sort of like a box of vector pins. So you can see the direction and strength and falloff of the force. In terms of the forces, One of the examples I sited were ocean maps that have little arrows that show the currents. Apparently it's not such an original idea since that's exactly what I saw 5 minutes ago when someone was using fluid effects as a force on particles.
I was impressed, then he blew me away by showing me how he can define direction and speed vectors with brush strokes... So F-ing cool! That's a really powerful feature, and I know XSI has all the nuts and bolts to make that happen.
Expressions are useful, but I was really surprised that something as commonly used as a variance function has to be manually added. It does seem to be wide open for a lot of possibilities, linking different properties together, driving one attribute with another. Problem for me is, at the moment I have 3 people who can nudge me along to figure it out with Maya, but in XSI, I have no clue. :)
Some basic plug in examples of how to script particles in the same manner would be great if someone had the time to make a short "Scripting XSI particles for Dummies" web page would be nice :).
EE
Freelance 3-D Animator, F/X Artist, Particle Man --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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