Maya Particles.. My thoughts. 2005-05-05 - By Eric Lampi
Back So I've been working for a couple of days in Maya, trying to figure out it's particle system.
In a nutshell, it sucks. There are some nice things about it. The playback is super fast, since it mostly operates in what we would call "live" mode. Their's actually works, where as in XSI, well, rarely works well if at all, and when it does it's not much faster anyway.
They also have some issues with shaders, some things need to be rendered in Hardware.. or software.. It's not all that clear to me.
The forces at first seem to work quite well right away. Often in XSI you apply a force, and it doesn't do much, or the results are not very good.
I was amused to see that in order to add variance to any value, you need to add it as an expression, which is an incredible waste of time. In general you seem to have to have a decent scripting background even for the most basic functions. Overall it's been a frustrating experience, and Maya in general seems to be kind of messy. Navigating your emitters forces etc is much easier. For example, it's simply a matter of highlighting a force in the list to apply it to an emitter.
It's nice that you can script functions and attributes, but I think it's pretty lame to make it necessary for really basic functions. Which seems to be the theme in Maya.
So in general, XSI simply needs to improve workflow, speed, and forces. There are some additonal things I would address, but those are the biggest as far as I can see.
I was pretty impressed with the ability to select an object, add a turbulence force, press play and watch it drift away. Which is probably the only thing I can manage to do in 3 clicks in Maya!
E
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