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does xsi have something like Pref in renderman

does xsi have something like Pref in renderman

2005-05-05       - By peter@(protected)

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Reply:     1     2     3     4     5     6     7     8  

yeah ok. i will give it a go. thanks man!

Quoting Oz Adi <oz@(protected)>:

> I think, you should camera project, on the first frame, then MUTE the camera
>
> projection.. the image sequence will
> continue updating on the ball, and you can deform it..
>
> If that doesnt work for you, you'll probably need to write a script that for
>
> each frame, mutes deformation, cam-project,. mute projection, un-mute
> deformations, render a frame.. and so on..
>
> I did something similar, you can see here :
> http://www.coolcalb.com/tutorials/CamProj/camproj.htm
>
> it's preety dirty.. but it worked..
>
> Oz.
>
> -- -- Original Message -- --
> From: <peter@(protected)>
> To: <XSI@(protected)>
> Sent: Thursday, May 05, 2005 1:53 PM
> Subject: Re: does xsi have something like Pref in renderman
>
>
> > imagine you have a plate with a bouncing ball. you've tracked the ball in
>
> > 3d,
> > and set up a projection from the camera. now you want to deform the ball,
>
> > after
> > it has had the plate projected onto it. so the texture deforms.
> >
> > Quoting Oz Adi <oz@(protected)>:
> >
> >> I dont really understand what you are after, but try playing with the
> >> mute
> >> check box inside the camera projection
> >> propery page.. or try freezeing the object, so it locks the camera
> >> projection UV's on the object.
> >>
> >>
> >>
> >> Oz.
> >> www.coolcalb.com
> >>
> >>
> >> -- -- Original Message -- --
> >> From: <peter@(protected)>
> >> To: <XSI@(protected)>
> >> Sent: Thursday, May 05, 2005 1:33 PM
> >> Subject: does xsi have something like Pref in renderman
> >>
> >>
> >> >
> >> >
> >> > Hello all!
> >> >
> >> > I am trying to find some way of doing the same thing as rendermans
> >> > Pref,
> >> > where
> >> > you  can give the point P a ref position. This is nice when for
> >> > example,
> >> > you are
> >> > camera projecting something onto an object frame by frame, and want to
> >> > deform
> >> > the object.
> >> > I'm sure it can be done in xsi, but i dont really know how...
> >> >
> >> > ta
> >> >
> >> > Peter
> >> >
> >> > ---
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> >> >
> >>
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> >
> >
> >
> >
> > ---
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