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schools?

schools?

2005-05-04       - By Brad Friedman

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Reply:     <<     11     12     13     14     15     16     17     18     19     20  

todd akita wrote:

>
> Daamn - calling me out!!
>
I thought it would be a better idea to call you out here than to bust
into the thesis panel room O:-)   Rob would never forgive me :P  I'll be
at CADA tomorrow coding away in my little corner of the labs.  Hope all
is going well with the reviews. If I run into you I'll meekly wave and
utter "hi" or something :P

BTW, another note on topic:  I forgot to mention... the NYU grad program
is a little weak on the XSI side of things.  Phill (I know you are
lurking here too Phill) Avanzato teaches the intro to XSI class.  And he
does a damn good job of cramming as much XSI knowledge as humanly
possible into a single class... because: the next class in the
progression, advanced XSI, never runs due to lack of interest (not
enough students register for it).  Phill's class is great but it is an
intro class and its only one semester long.  And I'd think you'd want to
be able to move forward past intro.  Its definitely a Maya school.  All
the specialization classes such as:

lighting and rendering 1 and 2
technical directing
creature construction (rigging)
particles and dynamics
etc.

all those classes are taught using Maya... not XSI.  Its a real shame.  
The faculty wants to be able to run a software agnostic kind of
program.  In particular I know my faculty adviser Michael would like to
have a Houdini section to the program as well.  But its nearly
impossible to accomplish.  Not enough students and faculty and $$ to run
a full XSI track and a full Maya track at the same time.  My friend Erol
and I had to go and lobby other students to take "intro to XSI" just to
make sure it would run when we took it.

I would think you'd have a really hard time finding a program with the
kind of depth you would want, that also teaches it all with XSI.  I
seriously have no advice in that regard.  I think its a real problem.

-brad
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