schools? 2005-05-04 - By George
Back Todd's right, it all depends on how much time and money you are willing to invest. Do you want to spend 6months, 2 years, or 4 years. How much do you want to get out of your education. Ringling has an exxcellent Computer Animation program. I can vouch for them, I went there from 96-00. It's a wonderful school and I enjoyed almost all of it. Of course it's 4 years of your life you have to dedicate, plus a pretty sizeable sum of money. I learned so much and it gave me a great basis in which to start my career in the cg industry. But there's no guarantee, it's what you make of your time there. I know fellow grads who are working all over the industry from games to film....I also know fellow students who could never make it into the industry, so it's really up to the individual, nothing's going to be a guarantee. I work with people from San Fran's AI, VFS, Gnomen, other smaller art schools, I even work with people who taught themselves and they're great. And for the most part, those self-taught people had some kind of artistic background to start from, whether it be graphic design, painting, or architecture.
todd akita wrote:
> Brad Friedman wrote: > >> >> If Todd Akita is lurking on this thread he might be able to give you >> his impression of the program as he's spent some time this week >> looking at thesis work > > > > Daamn - calling me out!! > > Actually I used to teach at Parsons and NYU both between like 96-00, > and what I found was there's a pretty big distinction between schools > that are geared towards teaching a software skillset which tend to be > more technically oriented, and schools for which studio art skills > were a requirement and prerequisite for any animation/computer > graphics of any kind. Generally the degree programs tend to put out > much better work but it's a much steeper investment in terms of > time/money. If you're just looking to take some classes the > Continuing Ed programs at NYU or SVA are probably pretty good. That > said if you're gunning for an art/animation sort of position there's > no substitute for studio skills (i.e. drawing/painting/sculpture or > animation/acting/drawing) and it's how those skills shine through in > your work that's going to get you hired, not what program you attended. > My background was as a painter/fine artist who learned computer > graphics after leaving school (it wasn't an option when I was in > there), but if I were a student looking for schools now probably SVA > and Ringling would be at the top of the list. > > g'luck, > > -T > > > > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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