Rendering for film 2005-05-04 - By Andy Jones
Back Some good links:
Anti-aliasing http://www.lamrug.org/resources/samplestips.html
Motion blur http://www.lamrug.org/resources/rastips.html http://www.lamrug.org/resources/motiontips.html
Final gathering and ambient occlusion http://www.lamrug.org/presentations/mar2005/LAmrUG_March_2005_v2.pdf
General SI rendering bible http://www.softimage.com/products/proren/media/XSI_rendering_lajoie.pdf
For FG, I think the only concern with append points to file mode is that your FG map could eventually get very large and slow. Do you have moving objects? If nothing is moving but the camera, there are a lot of shortcuts you can do. For example, you could open a render-region and orbit around your scene, generating FG points, then "freeze" your FG map with the "generate FG points only if file doesn't exist" option. Keep in mind, though, that that option is a lie, and MR will still generate new FG points on surfaces where there are not enough pre-existing FG points. Freezing the fg map will eliminate a lot of chatter and make it possible to use lower FG settings without creating noticable artifacts. If you have moving objects in your scene and they occupy more than a small portion of the image, a lot of people would describe using FG as "ambitious," especially if you don't have access to at least a mid-sized renderfarm. That's not to say it can't be done, though.
One trick for getting away with lower FG settings is to eliminate noise in the scene. For example, if you have a texture with a lot of detail, you could use a ray switch node in your material to switch to a blurred version of the texture if the ray is a final gathering ray. This is described in the XSI_rendering_lajoie pdf. Falloff also makes a huge difference in render times, as it won't take as long to trace each FG ray. Another thing that makes a big difference in FG is MR 3.4, which supposedly allows you to cut your accuracy in half and get similar results. But that's obviously not an option in XSI yet -- hopefully soon.
For antialiasing, we often use 0,2 with a threshold of .02. The threshold is your friend, as it allows you to avoid sampling areas of the image that don't need it. You can also get a smoother-looking image by playing with your filter.
Hope this helps.
-Andy
tony@(protected) wrote:
>Thanks for the quick replies guys, very helpful. >As I said before, I've never done anything for 35mm projection before, as so i >assumed that because it would be projected onto a large cinema screen, finer >aliasing levels would be required to ensure good detail. > >I did a test at -1/1 and 1/2 and it renders much quicker, although the initial >FG computation still takes a while. I suppose I'll only know whether the >quality is acceptable when I do some tests at the film lab..... > >Speaking of FG, for the FG Map, I'm again assuming that Append points to file is >acceptable as oppsed to generating a new map each frame. The animation is one >continuous dolly around an object, so there is costant camera motion. > >Cheers for your help. > >regards >Tony. > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ >This message was sent using IMP, the Internet Messaging Program. > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > >
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