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sharing shape clips

sharing shape clips

2005-05-04       - By Juan Brockhaus

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Reply:     1     2     3     4     5  

Hi Martin,

yep, that's what I'm doing at the moment.

I just thought, there would be a nice way to use the capabilities of the
animation-mixer (stretching, mixing clips, etc.)
and not to kinda code it into a scop.

cheers,

Juan






-- --Original Message-- --
From: Martin Barrette [mailto:mbarrett@(protected)]
Sent: 04 May 2005 18:39
To: XSI@(protected)
Subject: RE: sharing shape clips


Hi Juan,
       You can't avoid having shape keys on the targetted geometry. This
information is bound to the geometry as its specific to it.

The other option I would recommand is if you actually have the same
topology/same indexing on the second geometry and you don't want to
duplicate the plotted shape info, you could write a custom operator that
would do the deformation + control the sampling and timing animation for
you.

This operator would read-write on the target geometry and read in input on
the plotted shapekey that you want to use.

Hope this is clearer, if not let me know which part of my email is unclear
to you.
Martin



-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
Of Juan Brockhaus
Sent: Wednesday, May 04, 2005 1:03 PM
To: 'XSI@(protected)'
Subject: RE: sharing shape clips


Hi Martin,

thanks for reply, but I gave it a try and it still seems, as if I need
shape-keys on the duplicated object in order to have an effect of the
duplicated animation-mixer.

I want to avoid this, because in the end I will have then a lot of objects
each with his own plotted shapes.
will be huge scene...

...probably I still miss something,

Juan




-- --Original Message-- --
From: Martin Barrette [mailto:mbarrett@(protected)]
Sent: 04 May 2005 14:08
To: XSI@(protected)
Subject: RE: sharing shape clips


Hi Juan,
       The shape animation is in two parts. The geometry information,
stored within the shape key (this information is topology specific)and the
animation (Shape Action + Shape Clip).

Since 4.0 you can export the mixer of a model with shape actions + shape
clips and re-import it on another model and it will connect to the shape key
of the same name if it exists. This allow you to share animation within
different models or even within different resolution of the same ref-model.

However this will not re-create shape keys as there's no guarantee that the
geometry are topologically equivalent and even if so, there's no guarantee
that the order of point indices is the same.

If you have 2 geometry with the same topology, or close enough you can use
ApplyShapeKey by using the plotted shape. Then you can either import the
mixer of the other model or re-instantiate clips for it.

Hope this helps.
Martin



-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
Of Juan Brockhaus
Sent: Wednesday, May 04, 2005 6:58 AM
To: XSI mailinglist (E-mail)
Subject: sharing shape clips


hi list,

probably this was asked before.
I have a plotted-shape-animated object.
I want to use this shape-animation on a lot of different other objects, but
with a different timing.
If I want to share the shape-clip, xsi always copies the shape-keys to a
cluster of the copied objects.
I heard (or probably dreamed...), that in xsi 4.2 this should be fixed, so
that you can really 'share' shape-clips. You only have one object with
plotted shapes-keys and the others just refer to those.
Did I miss something?

Cheers,

Juan



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