sharing shape clips 2005-05-04 - By Martin Barrette
Back Hi Juan, You can't avoid having shape keys on the targetted geometry. This information is bound to the geometry as its specific to it.
The other option I would recommand is if you actually have the same topology /same indexing on the second geometry and you don't want to duplicate the plotted shape info, you could write a custom operator that would do the deformation + control the sampling and timing animation for you.
This operator would read-write on the target geometry and read in input on the plotted shapekey that you want to use.
Hope this is clearer, if not let me know which part of my email is unclear to you. Martin
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Juan Brockhaus Sent: Wednesday, May 04, 2005 1:03 PM To: 'XSI@(protected)' Subject: RE: sharing shape clips
Hi Martin,
thanks for reply, but I gave it a try and it still seems, as if I need shape-keys on the duplicated object in order to have an effect of the duplicated animation-mixer.
I want to avoid this, because in the end I will have then a lot of objects each with his own plotted shapes. will be huge scene...
...probably I still miss something,
Juan
-- --Original Message-- -- From: Martin Barrette [mailto:mbarrett@(protected)] Sent: 04 May 2005 14:08 To: XSI@(protected) Subject: RE: sharing shape clips
Hi Juan, The shape animation is in two parts. The geometry information, stored within the shape key (this information is topology specific)and the animation (Shape Action + Shape Clip).
Since 4.0 you can export the mixer of a model with shape actions + shape clips and re-import it on another model and it will connect to the shape key of the same name if it exists. This allow you to share animation within different models or even within different resolution of the same ref-model.
However this will not re-create shape keys as there's no guarantee that the geometry are topologically equivalent and even if so, there's no guarantee that the order of point indices is the same.
If you have 2 geometry with the same topology, or close enough you can use ApplyShapeKey by using the plotted shape. Then you can either import the mixer of the other model or re-instantiate clips for it.
Hope this helps. Martin
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Juan Brockhaus Sent: Wednesday, May 04, 2005 6:58 AM To: XSI mailinglist (E-mail) Subject: sharing shape clips
hi list,
probably this was asked before. I have a plotted-shape-animated object. I want to use this shape-animation on a lot of different other objects, but with a different timing. If I want to share the shape-clip, xsi always copies the shape-keys to a cluster of the copied objects. I heard (or probably dreamed...), that in xsi 4.2 this should be fixed, so that you can really 'share' shape-clips. You only have one object with plotted shapes-keys and the others just refer to those. Did I miss something?
Cheers,
Juan
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