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Animation Mixer and parent

Animation Mixer and parent

2005-05-03       - By Brad Friedman

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Reply:     1     2     3  

pose offsets were built for that kind of thing.  Assuming your top level
controls (lfoot, rfoot and cog) don't have neutral poses on them.

-brad

David Saber wrote:

>Hi all!
>I am looking for solutions to something that looks like a basic problem.
>
>There is a run cycle clip that goes from frame 1 to 50. At frame 50, the
>character takes a bend at 90 degrees (almost) then keeps running. So I want
>to use the same clip before and after the change of direction.
>The problem is that the global parent (Global SRT) stayed at the begining of
>the first run. Now I must put it at the begining of the second run and
>rotate it properly. But if I animate the parent, it won't look good.
>I know about the "animated childcomp" script (testing it now) but I was
>wondering if there was something more handy.
>
>Byee
>David
>
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