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soft body cluster and cluster center

soft body cluster and cluster center

2005-04-30       - By Guillaume Laforge

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Reply:     1     2     3     4  

I'm doing something similar on a character (secondary animation on
breast) but I use cloth instead.

- Select some points.
- Apply the cloth op. in secondary mode.
- Check the simulation length.

That's all !

You can find a quick tut' here :
http://www.xsibase.com/forum/index.php?board=6;action=display;threadid=12147

Cheers,

Guillaume Laforge
CG artist
www.vol2nuit.fr


2005/4/30, Brad Friedman <xsibrad@(protected)>:
> I've spent very little time with soft body dynamics in XSI so please
> excuse me if this is a bit of a simple solution in the end.
>
> I'm experimenting with ways to make my simplePolyMuscle construct, do
> the jiggling muscle thing.  I have a few ideas but I decided to explore
> the softbody solution first.
>
> So I grabbed the verticies that make up the center mass of the muscle
> and turned them into a softbody (leaving the ends of the muscle as
> normal animated geometry).  And I threw the waterballoon preset on the
> softbody to get started.
>
> My muscle geometry animates via three cluster center ops in the
> animation part of the stack.  So since I want the simulation to inheret
> that animation, I moved the sofbodyop after the cluster center ops in
> the stack.
>
> The problem however, is that the op seems to want to override my cluster
> center animation completely (on the whole mesh, not just the verts that
> are part of the softbody).  It looks like its reading an initial state
> from the modeling stack or something.  So the muscle just sits there in
> its initial pose and runs the simulation on top.  It doesn't take the
> cluster center animation into account at all.  It overwrites the
> verticies with the initial position from the modeling stack (I think).
>
> I've tried the various options on the "Dynamics" tab of the sofbody op
> to little positive effect.  I've also tried moving the softbodyop to
> different places in the stack.  But I can't seem to get it to ackowledge
> the vertex animation created by the cluster center ops.
>
> Is this a limitation of softbodies?  Should I be looking for a simple
> solution that I'm unaware of?  Should I TD this to death with a complex
> workaround?
>
> Thanks,
>
> -brad
>
> p.s. as stated, this is not my only potential solution to jiggly
> muscles.  So if it turns out this just wont work, I have other options.
> no worries.
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