  | | | soft body cluster and cluster center | soft body cluster and cluster center 2005-04-30 - By Guillaume Laforge
Back I'm doing something similar on a character (secondary animation on breast) but I use cloth instead.
- Select some points. - Apply the cloth op. in secondary mode. - Check the simulation length.
That's all !
You can find a quick tut' here : http://www.xsibase.com/forum/index.php?board=6;action=display;threadid=12147
Cheers,
Guillaume Laforge CG artist www.vol2nuit.fr
2005/4/30, Brad Friedman <xsibrad@(protected)>: > I've spent very little time with soft body dynamics in XSI so please > excuse me if this is a bit of a simple solution in the end. > > I'm experimenting with ways to make my simplePolyMuscle construct, do > the jiggling muscle thing. I have a few ideas but I decided to explore > the softbody solution first. > > So I grabbed the verticies that make up the center mass of the muscle > and turned them into a softbody (leaving the ends of the muscle as > normal animated geometry). And I threw the waterballoon preset on the > softbody to get started. > > My muscle geometry animates via three cluster center ops in the > animation part of the stack. So since I want the simulation to inheret > that animation, I moved the sofbodyop after the cluster center ops in > the stack. > > The problem however, is that the op seems to want to override my cluster > center animation completely (on the whole mesh, not just the verts that > are part of the softbody). It looks like its reading an initial state > from the modeling stack or something. So the muscle just sits there in > its initial pose and runs the simulation on top. It doesn't take the > cluster center animation into account at all. It overwrites the > verticies with the initial position from the modeling stack (I think). > > I've tried the various options on the "Dynamics" tab of the sofbody op > to little positive effect. I've also tried moving the softbodyop to > different places in the stack. But I can't seem to get it to ackowledge > the vertex animation created by the cluster center ops. > > Is this a limitation of softbodies? Should I be looking for a simple > solution that I'm unaware of? Should I TD this to death with a complex > workaround? > > Thanks, > > -brad > > p.s. as stated, this is not my only potential solution to jiggly > muscles. So if it turns out this just wont work, I have other options. > no worries. > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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