  | | | FX tree : how do you use it in production ? advantage over compositing softw | FX tree : how do you use it in production ? advantage over compositing softw 2005-04-30 - By olivier amrein
Back Ok thanks everyone for these answers and explanation. I have done more tests and exploration and it is indeed very fun and interesting :-) i'll keep exploring olivier
On 4/28/05, kim@(protected) <kim@(protected)> wrote: > I think it depends on your compositing needs. The advantages of the FXtree > are; it's fast as hell, it's inside Xsi, plays nicely with it, it's fast > approaching fully featured, it's scriptable and as Michael says, you can do > pretty much anything. For prototyping and testing or for not so complex jobs > I'd use it at the drop of a hat but it's not yet shake - nor was it intended > to be and there'll come a point where you may want to move up a notch. > > I use it whenever I can but the best thing you can do is try it for > yourself, see how you get on. if you reach limits then it's no biggy to move > it over to something more dedicated. > > > Michael Klein writes: > > > We use it here for 80-90% of all compositings. It's [a] great [start]. > > > > Since 4.2 FxTree is pretty stable. But there are some lack of important > > features. > > > > When we moved to FxTree I was very sure: you can solve everything in FxTree > > with old school techniques. > > But after a few missions I had to accept: that's not true. > > Sometimes we still have to switch to AFX for some special effects like a > > nice lightburst, > > Knoll Lensflares which can't be done such nice and perfect in FxTree. > > > > The new Reelsmart Motion Blur node from RevisionFx used with lm_2dmv is a > > nice step forward for us. > > > > I would recommend to use FxTree as much as possible. I hope that Softimage > > still concentrates on a strong and serious development of FxTree. > > If they try to get close to Shake then we will have the most powerful > > combine app out there. > > > > Michael Klein > > President of Virtual Republic > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of > > olivier amrein > > Posted At: Thursday, April 28, 2005 8:16 AM > > Posted To: XSI > > Conversation: FX tree : how do you use it in production ? advantage over > > compositing software? > > Subject: FX tree : how do you use it in production ? advantage over > > compositing software? > > > > > > hi folks, > > its kind of a very general question, but i was messing around with fx tree > > and wondering how do you use it in production? > > when is it more convenient than your favorite compositing package? > > i think for quick render passes composite its quiet useful but do you really > > output your final images with it ? > > i also know the image_clip trick "from_clip" "to_clip" ...can do a lot of > > things :-) I am also trying to find situation or efffects where the > > advantage to have both 3D and compositing in one package would be an > > advantage... > > It's kind of a very open question and feel free to share your experiences or > > advices > > thanks > > olivier > > > > p.s. could it be in the future to have a 3D paint using the paint system? > > that would be great hehe > > -- > > -- -- > > china.skol.ch/o > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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