tris or quads 2005-04-29 - By Jim Rothrock
Back kevin_s wrote:
>Is it best to model with triangles and quads for mental ray . i tend to try >and keep everything for quads but that has been beaten into me by renderman. >can i be less careful? > > mental ray eventually turns all geometry into triangles, so there is no problem if you use them. Even if you model with quads, XSI turns the quad mesh into a triangle mesh before it hands the geometry off to mental ray.
-- Jim Rothrock | Stan Winston Digital | jimr@(protected)
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