tris or quads 2005-04-29 - By Alan Jones
Back You don't really need to worry with XSI as it's subdivision algorithms handle tris well. Though I tend to go with quads all the time anyway. It just makes for a wireframe that's cleaner and easier on the eyes.
Cheers,
Alan.
On 4/29/05, kevin_s <kevin_s@(protected)> wrote: > Hi > > Is it best to model with triangles and quads for mental ray . i tend to try > and keep everything for quads but that has been beaten into me by renderman. > can i be less careful? > > cheers kev > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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