when generating a rendermap where can I find the mi it create? on linux? 2005-04-29 - By Alan Jones
Back Just a quick note for you which may, or may not, be related. If you generate unique uvs and your pipeline has windows and linux then freeze your UVs as the same unique UVs op with the same parameters will generate a different set on each platform.
It can cause a good panic when you open up your mesh and find your texture all wrong and then you check all your old versions and it's broken in there too! Calm down Alan, it's over now.
Happy rendermapping,
Alan.
On 4/29/05, peterb <peter_b@(protected)> wrote: > > > Hi guys, > > > > anyone know where I can find the mi generated by rendermap? > > > > oh I almost forgot, I am on linux..... > > > > > > I'm probably missing something? > > rendermaps generate images, not .mi files. > where you store the images is defined in the rendermap's property page, in > surface color>path. > > if there ever is an .mi file that gets generated it probably never is > explicitely saved as a file on disk. > Allthough I would expect that XSI bypasses the .mi generation alltogether > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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