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when generating a rendermap where can I find the mi it create? on linux?

when generating a rendermap where can I find the mi it create? on linux?

2005-04-29       - By Alan Jones

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Just a quick note for you which may, or may not, be related. If you
generate unique uvs and your pipeline has windows and linux then
freeze your UVs as the same unique UVs op with the same parameters
will generate a different set on each platform.

It can cause a good panic when you open up your mesh and find your
texture all wrong and then you check all your old versions and it's
broken in there too! Calm down Alan, it's over now.

Happy rendermapping,

Alan.

On 4/29/05, peterb <peter_b@(protected)> wrote:
>
> > Hi guys,
> >
> > anyone know where I can find the mi generated by rendermap?
> >
> > oh I almost forgot, I am on linux.....
> >
> >
>
> I'm probably missing something?
>
> rendermaps generate images, not .mi files.
> where you store the images is defined in the rendermap's property page, in
> surface color>path.
>
> if there ever is an .mi file that gets generated it probably never is
> explicitely saved as a file on disk.
> Allthough I would expect that XSI bypasses the .mi generation alltogether
>
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