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Particle subframe sampling

Particle subframe sampling

2005-04-29       - By Eric Lampi

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Reply:     1     2     3     4     5     6  

Thanks Vince, but what I need has to be more flxible
than that, becuase there's going to be a lot of these
and I don't have time to do this for all of them!

Well, looks like I'll be doing some Maya tutorials...

E


--- Vince Fortin <vfortin@(protected)> wrote:
> Hi Eric,
> Best thing I can suggest is to plot the red
> particles into real
> emitters (geometry) and use sub-frame emission even
> though it works 1
> time out of 5.
>
> With a scriptable emit, we could easily decay a
> couple of blue
> particles and give them a small individual offset to
> break these
> patterns.
>
> Good luck!
> Vincent
>
>
>
> On 4/29/05, Eric Lampi <ericlampi@(protected)> wrote:
> > See attached pic.
> >
> > Yes, I know, there is no subframe sampling.  There
> > should be!
> >
> > So I want to emit a few particles (red) and from
> those
> > particles emit a trail (blue).  I'm using a Nframe
> > event set to 0, 1 particle per frame emitted.  You
> can
> > see what my problem is of course, there are gaps
> in
> > between.
> >
> > Other than increasing my framerate, has anyone
> come up
> > with a way to fix this?  Maybe there's some hidden
> > function that I just don't know about?
> >
> > It's entirely possible that I'll be half-stepping
> over
> > to the dark side for particle F/X for this next
> job.
> > But I would rather use something I am more
> familiar
> > with for the obvious reasons...
> >
> > E
> >
> > Freelance 3-D Animator, F/X Artist, Particle Man
> >
> >
>
> ---
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Freelance 3-D Animator, F/X Artist, Particle Man
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