Particle subframe sampling 2005-04-29 - By Eric Lampi
Back Thanks Vince, but what I need has to be more flxible than that, becuase there's going to be a lot of these and I don't have time to do this for all of them!
Well, looks like I'll be doing some Maya tutorials...
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--- Vince Fortin <vfortin@(protected)> wrote: > Hi Eric, > Best thing I can suggest is to plot the red > particles into real > emitters (geometry) and use sub-frame emission even > though it works 1 > time out of 5. > > With a scriptable emit, we could easily decay a > couple of blue > particles and give them a small individual offset to > break these > patterns. > > Good luck! > Vincent > > > > On 4/29/05, Eric Lampi <ericlampi@(protected)> wrote: > > See attached pic. > > > > Yes, I know, there is no subframe sampling. There > > should be! > > > > So I want to emit a few particles (red) and from > those > > particles emit a trail (blue). I'm using a Nframe > > event set to 0, 1 particle per frame emitted. You > can > > see what my problem is of course, there are gaps > in > > between. > > > > Other than increasing my framerate, has anyone > come up > > with a way to fix this? Maybe there's some hidden > > function that I just don't know about? > > > > It's entirely possible that I'll be half-stepping > over > > to the dark side for particle F/X for this next > job. > > But I would rather use something I am more > familiar > > with for the obvious reasons... > > > > E > > > > Freelance 3-D Animator, F/X Artist, Particle Man > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > unsubscribe xsi >
Freelance 3-D Animator, F/X Artist, Particle Man --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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