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Particle subframe sampling

Particle subframe sampling

2005-04-29       - By peterb

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Reply:     1     2     3     4     5     6  


> See attached pic.
>
> Yes, I know, there is no subframe sampling.  There
> should be!

second this. This is one of the most annoying problems with particles.
Only solution is increasing the framerate like tenfold, which can change the
results of the simulation a lot (especially with turbulence, noise..) and
increases your simulation, rendering, .... times too.

I've had quite some luck with making larger, beam-shaped particles, and
playing around with the falloff, and frameaveraging the hell out of them,
but that's just a halfdecent workaround for something that should work in
the first place.

If often start off making a cloud for the emitting particles, plotting their
curves and animating spheres on those curves.
But there you completely loose the procedural nature of particle
simulations, so it s a major workflow killer.
And then you're gonna get to the point where the amount of emitters makes
setting up your simulation a pain, and incredibly slow.
...

interframe emission on particle events wanted, PLEASE!


Peter

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