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Particle subframe sampling

Particle subframe sampling

2005-04-29       - By Andre DeAngelis

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Reply:     1     2     3     4     5     6  

You have just raised one of my pet peeves about XSI.  I can't tell you
how many times we have run into this wall.  

We have requested this to be addressed since I can't remember when, and
every time, with every build, this is overlooked.  All the other 3D apps
seem to do this with such ease.

Particles would be far more versatile if even a few small improvements
had not been consistently being overlooked.

AD

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Eric Lampi
Sent: Friday, April 29, 2005 11:01 AM
To: XSI@(protected)
Subject: Particle subframe sampling

See attached pic.

Yes, I know, there is no subframe sampling.  There
should be!

So I want to emit a few particles (red) and from those
particles emit a trail (blue).  I'm using a Nframe
event set to 0, 1 particle per frame emitted.  You can
see what my problem is of course, there are gaps in
between.

Other than increasing my framerate, has anyone come up
with a way to fix this?  Maybe there's some hidden
function that I just don't know about?

It's entirely possible that I'll be half-stepping over
to the dark side for particle F/X for this next job.
But I would rather use something I am more familiar
with for the obvious reasons...

E

Freelance 3-D Animator, F/X Artist, Particle Man

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