Particle subframe sampling 2005-04-29 - By Andre DeAngelis
Back You have just raised one of my pet peeves about XSI. I can't tell you how many times we have run into this wall.
We have requested this to be addressed since I can't remember when, and every time, with every build, this is overlooked. All the other 3D apps seem to do this with such ease.
Particles would be far more versatile if even a few small improvements had not been consistently being overlooked.
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-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Eric Lampi Sent: Friday, April 29, 2005 11:01 AM To: XSI@(protected) Subject: Particle subframe sampling
See attached pic.
Yes, I know, there is no subframe sampling. There should be!
So I want to emit a few particles (red) and from those particles emit a trail (blue). I'm using a Nframe event set to 0, 1 particle per frame emitted. You can see what my problem is of course, there are gaps in between.
Other than increasing my framerate, has anyone come up with a way to fix this? Maybe there's some hidden function that I just don't know about?
It's entirely possible that I'll be half-stepping over to the dark side for particle F/X for this next job. But I would rather use something I am more familiar with for the obvious reasons...
E
Freelance 3-D Animator, F/X Artist, Particle Man
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