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Particle subframe sampling

Particle subframe sampling

2005-04-29       - By Alan Jones

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Reply:     1     2     3     4     5     6  

This probably wouldn't work (unless you put a seperate cloud for each
red particle and even then with some limitations) but you could try
using particle blending in genieTail to try.

Though you'd be better off writing a scop to build a curve by
evaluating the particle location at each frame.

Cheers,

Alan.

On 4/29/05, Eric Lampi <ericlampi@(protected)> wrote:
> See attached pic.
>
> Yes, I know, there is no subframe sampling.  There
> should be!
>
> So I want to emit a few particles (red) and from those
> particles emit a trail (blue).  I'm using a Nframe
> event set to 0, 1 particle per frame emitted.  You can
> see what my problem is of course, there are gaps in
> between.
>
> Other than increasing my framerate, has anyone come up
> with a way to fix this?  Maybe there's some hidden
> function that I just don't know about?
>
> It's entirely possible that I'll be half-stepping over
> to the dark side for particle F/X for this next job.
> But I would rather use something I am more familiar
> with for the obvious reasons...
>
> E
>
> Freelance 3-D Animator, F/X Artist, Particle Man
>
>

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