Particle subframe sampling 2005-04-29 - By Alan Jones
Back This probably wouldn't work (unless you put a seperate cloud for each red particle and even then with some limitations) but you could try using particle blending in genieTail to try.
Though you'd be better off writing a scop to build a curve by evaluating the particle location at each frame.
Cheers,
Alan.
On 4/29/05, Eric Lampi <ericlampi@(protected)> wrote: > See attached pic. > > Yes, I know, there is no subframe sampling. There > should be! > > So I want to emit a few particles (red) and from those > particles emit a trail (blue). I'm using a Nframe > event set to 0, 1 particle per frame emitted. You can > see what my problem is of course, there are gaps in > between. > > Other than increasing my framerate, has anyone come up > with a way to fix this? Maybe there's some hidden > function that I just don't know about? > > It's entirely possible that I'll be half-stepping over > to the dark side for particle F/X for this next job. > But I would rather use something I am more familiar > with for the obvious reasons... > > E > > Freelance 3-D Animator, F/X Artist, Particle Man > >
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