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Realflow + motionblur

Realflow + motionblur

2005-04-28       - By Alan Jones

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Reply:     1     2     3     4     5     6     7     8  

Interesting thing - actually it's just more ammo to slag on maya users
with, but anyway - is that maya's translator to a mental ray scene
bolloxes up this info so it can't render motion blured realflow meshes
in mental ray (though it can with the standard renderer).

Cheers,

Alan.

On 4/28/05, Andre DeAngelis <andre.deangelis@(protected)> wrote:
> Actually Kim,
>
> Motion vector data is stored in the vertices of each shape, which
> enables motion blur to be calculated.
>
> AD
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
> Of kim@(protected)
> Sent: Thursday, April 28, 2005 11:46 AM
> To: XSI@(protected)
> Subject: Re: Realflow + motionblur
>
> realflow animations aren't shapes, they're effectively mesh swaps per
> frame.
> I don't think you can do motion blur with them. Unless you've already
> tried
> it?
>
> Oz Adi writes:
>
> > i didnt understand your question :) but if you ask if its possible to
> > render RF with MB, then yes..
> > just make sure, both "consider shape changes" and "Evaluate motion SRT
> at
> > shutter (Better)" are on..
> >
> > at least it worked for me..
> >
> > Oz.
> >
> >
> >
> > -- -- Original Message -- -- From: "Alan Jones" <skyphyr@(protected)>
> > To: <xsi@(protected)>
> > Sent: Thursday, April 28, 2005 3:45 PM
> > Subject: Realflow + motionblur
> >
> >
> >> Hi All,
> >>
> >> just a quick check. The realflow plugin doesn't pass the vertex
> >> velocity vectors (ooo alliteration) so we can render motionblur from
> >> it's meshes does it?
> >>
> >> Cheers,
> >>
> >> Alan.
> >>
> >> ---
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> >>
> >>
> >
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