Realflow + motionblur 2005-04-28 - By kevin_s
Back HI,
I haven't used rf with xsi yet but i have with maya and i've used it ALOT :( .
RF buries vertex transformations .5 a frame either side of the integer frame , so though the point count is changing there is enough information to calculate a blur.
all the best
kevin
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of kim@(protected) Sent: Thursday, April 28, 2005 4:46 PM To: XSI@(protected) Subject: Re: Realflow + motionblur
realflow animations aren't shapes, they're effectively mesh swaps per frame. I don't think you can do motion blur with them. Unless you've already tried it?
Oz Adi writes:
> i didnt understand your question :) but if you ask if its possible to > render RF with MB, then yes.. > just make sure, both "consider shape changes" and "Evaluate motion SRT at > shutter (Better)" are on.. > > at least it worked for me.. > > Oz. > > > > -- -- Original Message -- -- From: "Alan Jones" <skyphyr@(protected)> > To: <xsi@(protected)> > Sent: Thursday, April 28, 2005 3:45 PM > Subject: Realflow + motionblur > > >> Hi All, >> >> just a quick check. The realflow plugin doesn't pass the vertex >> velocity vectors (ooo alliteration) so we can render motionblur from >> it's meshes does it? >> >> Cheers, >> >> Alan. >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in >> body: >> unsubscribe xsi >> >> > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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