FX tree : how do you use it in production ? advantage over compositing softw 2005-04-28 - By Lu
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We've used it for creating animated displacement maps for footprints. For some reason, Digital Fusion had this bug where the paint tools would sometimes lag behind by just one frame. We opted to go with the vector paint tools in the FX tree instead.
I think I've gotten used to using it for color tweaks on textures, slapping comps together when the review deadline looms, and generally using it as another option of solving my problems. I'm more of a Shake guy, and I'm a total newb at the FX Tree. However, I do see a lot of potential. And seriously, it's a great deal now that it comes with Essentials.
Peace,
Lu
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of olivier amrein Sent: Wednesday, April 27, 2005 11:16 PM To: xsi@(protected) Subject: FX tree : how do you use it in production ? advantage over compositing software?
hi folks, its kind of a very general question, but i was messing around with fx tree and wondering how do you use it in production? when is it more convenient than your favorite compositing package? i think for quick render passes composite its quiet useful but do you really output your final images with it ? i also know the image_clip trick "from_clip" "to_clip" ...can do a lot of things :-) I am also trying to find situation or efffects where the advantage to have both 3D and compositing in one package would be an advantage... It's kind of a very open question and feel free to share your experiences or advices thanks olivier
p.s. could it be in the future to have a 3D paint using the paint system? that would be great hehe -- -- -- china.skol.ch/o
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