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FX tree : how do you use it in production ? advantage over compositing softw

FX tree : how do you use it in production ? advantage over compositing softw

2005-04-28       - By Lu

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We've used it for creating animated displacement maps for footprints.
For some reason, Digital Fusion had this bug where the paint tools would
sometimes lag behind by just one frame.  We opted to go with the vector
paint tools in the FX tree instead.  

I think I've gotten used to using it for color tweaks on textures,
slapping comps together when the review deadline looms, and generally
using it as another option of solving my problems.  I'm more of a Shake
guy, and I'm a total newb at the FX Tree.  However, I do see a lot of
potential.  And seriously, it's a great deal now that it comes with
Essentials.

Peace,

Lu


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of olivier amrein
Sent: Wednesday, April 27, 2005 11:16 PM
To: xsi@(protected)
Subject: FX tree : how do you use it in production ? advantage over
compositing software?

hi folks,
its kind of a very general question,  but i was messing around with fx
tree and wondering how do you use it in production?
when is it more convenient than your favorite compositing package?
i think for quick render passes composite its quiet useful but do you
really output your final images with it ?
i also know  the image_clip trick "from_clip" "to_clip" ...can do a
lot of things :-)
I am also trying to find situation or efffects where the advantage to
have both 3D and compositing in one package would be an advantage...
It's kind of a very open question and feel free to share your
experiences or advices
   thanks
     olivier

p.s. could it be in the future to have a 3D paint using the paint
system? that would be great hehe
--
-- --
china.skol.ch/o

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