  | | | SDK and a new renderer | SDK and a new renderer 2005-04-28 - By Aotearoa
Back No! This was my only reply :( But after some thought and more of a look in the docs (much more to look at of course) I think I am going to just have to build some kind of interface and then parse the scene data and throw it at my renderer. I dont think I can get my renderer to appear in as a choice under MR in a dropdown box. Onwards I march...
-- -- Original Message -- -- From: "Steven Caron" <carons@(protected)> To: <XSI@(protected)> Sent: Monday, April 25, 2005 11:06 PM Subject: Re: SDK and a new renderer
> have you had any luck finding anything out? > > On 4/23/05, Aotearoa <ahc69301@(protected)> wrote: >> I have got a lot of code lying around in the form of a monte carlo ray >> tracer. >> I want to throw it together as a plugin in XSI. >> >> I know that you can derive renderer classess from a base class in the MAX >> SDK. >> I cant see a similar class to derive from in the XSI SDK. >> >> Is it possible to code up a new renderer for XSI? >> >> Any ideas or suggestions? >> >> It wont be a new VRAY, Arnold, Brazil or MR substitute - just some good >> fun! >> >> Thanks, >> >> devboy >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in >> body: >> unsubscribe xsi >> > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > > > > -- > No virus found in this incoming message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.10.4 - Release Date: 27/04/2005 >
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