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FX tree : how do you use it in production ? advantage over compositing softw

FX tree : how do you use it in production ? advantage over compositing softw

2005-04-28       - By Alan Jones

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Reply:     1     2     3     4     5  

Hi Oliver,

As far as an advantage of having both in one. You could drive a
compositing op based on the distance between two objects, the height
of an object, scale whatever. i.e. any property within the scene. So
this would allow you to do anything from a simple blend to a huge tree
of compositing relative to the animation, which yes you could time and
do in post. The FXTree providing the advantage that you can easily do
it to a texture as well as the final output and if the animation
changes that's ok - no going back and redoing the work because it's
dynamically driven by the animation.

Cheers,

Alan.

On 4/28/05, olivier amrein <oenvoyage@(protected)> wrote:
> hi folks,
> its kind of a very general question,  but i was messing around with fx
> tree and wondering how do you use it in production?
> when is it more convenient than your favorite compositing package?
> i think for quick render passes composite its quiet useful but do you
> really output your final images with it ?
> i also know  the image_clip trick "from_clip" "to_clip" ...can do a
> lot of things :-)
> I am also trying to find situation or efffects where the advantage to
> have both 3D and compositing in one package would be an advantage...
> It's kind of a very open question and feel free to share your
> experiences or advices
>     thanks
>       olivier
>
> p.s. could it be in the future to have a 3D paint using the paint
> system? that would be great hehe
> --
> -- --
> china.skol.ch/o
>
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