  | | | FX tree : how do you use it in production ? advantage over compositing softw | FX tree : how do you use it in production ? advantage over compositing softw 2005-04-28 - By Alan Jones
Back Hi Oliver,
As far as an advantage of having both in one. You could drive a compositing op based on the distance between two objects, the height of an object, scale whatever. i.e. any property within the scene. So this would allow you to do anything from a simple blend to a huge tree of compositing relative to the animation, which yes you could time and do in post. The FXTree providing the advantage that you can easily do it to a texture as well as the final output and if the animation changes that's ok - no going back and redoing the work because it's dynamically driven by the animation.
Cheers,
Alan.
On 4/28/05, olivier amrein <oenvoyage@(protected)> wrote: > hi folks, > its kind of a very general question, but i was messing around with fx > tree and wondering how do you use it in production? > when is it more convenient than your favorite compositing package? > i think for quick render passes composite its quiet useful but do you > really output your final images with it ? > i also know the image_clip trick "from_clip" "to_clip" ...can do a > lot of things :-) > I am also trying to find situation or efffects where the advantage to > have both 3D and compositing in one package would be an advantage... > It's kind of a very open question and feel free to share your > experiences or advices > thanks > olivier > > p.s. could it be in the future to have a 3D paint using the paint > system? that would be great hehe > -- > -- -- > china.skol.ch/o > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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