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Real Nurbs ?

Real Nurbs ?

2004-02-13       - By Jonathan G. Koehn

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Forwarded on Hans Kylberg's behaf
-- -- Original Message -- --
From: "Hans Kylberg" <u86010756@(protected)>
To: "Jonathan G. Koehn" <Jonathan@(protected)>
Sent: Friday, February 13, 2004 1:26 PM
Subject: Re: [TSML] Real Nurbs ?


> >Some render engines handle multi sided polygons
> >without conversion.
> >Not sure on Lightworks.
>
> Lightworks handles multi sided polygons, I am painfully aware of that.
> An earlier bug in tS did not automatically triangulate when there
> also was a NURBS object present in the scene, and some squares with
> sides that where not in the same plane showed up very ugly in the render.
> Such faces have not constant normals, they are like a table with one leg
> too short.
>
> - Hans
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