Real Nurbs ? 2004-02-13 - By Jonathan G. Koehn
Back Forwarded on Hans Kylberg's behaf -- -- Original Message -- -- From: "Hans Kylberg" <u86010756@(protected)> To: "Jonathan G. Koehn" <Jonathan@(protected)> Sent: Friday, February 13, 2004 1:26 PM Subject: Re: [TSML] Real Nurbs ?
> >Some render engines handle multi sided polygons > >without conversion. > >Not sure on Lightworks. > > Lightworks handles multi sided polygons, I am painfully aware of that. > An earlier bug in tS did not automatically triangulate when there > also was a NURBS object present in the scene, and some squares with > sides that where not in the same plane showed up very ugly in the render. > Such faces have not constant normals, they are like a table with one leg > too short. > > - Hans > > > > > > >
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