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Triangles vs. Squares.

Triangles vs. Squares.

2004-02-13       - By RorrKonn

 Back
for SDS Meshes.
Quads no Tri's. SDS has nothing to do with the render engine.The Render
Engine is not a factor.

Take a mesh that's 100% Tri's SDS it.it looks bad.if its a human and ya
bend it while its a SDS softbody looks really bad.
The entire mesh is just trashed.

Law for a SDS Mesh.
100% Quads." Tri's if u half to,no 5,6,7 sided etc "
No Point should have more then 4 lines attached to it." 5 line dot is a
must from time to time.no 6,7,8 etc lines attached to dots ."100% Tri's
have 6 lined dots.
Break these Laws it won't SDS Right.even that one Tri or that one 5 line
dot will cause u pain but at times u half to have them in a mesh.

Games 100% Tri's

RorrKonn
http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>


-- -- Original Message -- --
From: Dave III <mailto:d3av3e@(protected)>  
To: truespace@(protected) <mailto:truespace@(protected)>  
Sent: Friday, February 13, 2004 1:26 PM
Subject: [TSML] Triangles vs. Squares (WAS: Real Nurbs ?)

Allow me to pounce on this statement to ask a question that has been
bugging
me for a long time.

When modeling from scratch, is it better to work with square faces or
triangle ones? Is there, I don't know, greater stability over the size
of
the mesh's file? Does it render better one way or the other? Does it
matter,
or is it purely a point of personal preference?

Dave III





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<HTML><HEAD>

<META content="MSHTML 6.00.2800.1400" name=GENERATOR>
<STYLE></STYLE>
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<BODY bgColor=#ffffff>
<DIV>for SDS Meshes.</DIV>
<DIV>Quads&nbsp;no Tri's.&nbsp;SDS has&nbsp;nothing to do with the render
engine.The Render Engine is not a factor.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Take a mesh that's 100% Tri's SDS it.it looks bad.if its a human and ya
bend it while its a SDS softbody looks really bad.</DIV>
<DIV>The entire mesh is just trashed.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Law for a SDS Mesh.</DIV>
<DIV>100% Quads."&nbsp;Tri's if u half to,no 5,6,7 sided&nbsp;etc&nbsp;"</DIV>
<DIV>No Point should have more then&nbsp;4 lines attached to it."&nbsp;5 line
dot is a must from time to time.no 6,7,8 etc lines attached to dots ."100% Tri
's
have 6 lined dots.</DIV>
<DIV>Break these Laws it won't SDS Right.even that one Tri or that one 5 line
dot will cause u pain but at times u half to have them in a mesh.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Games 100% Tri's</DIV>
<DIV>&nbsp;</DIV>
<DIV>RorrKonn<BR><A
href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=d3av3e@(protected) href="mailto:d3av3e@(protected)">Dave III</A>
 </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected)
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Friday, February 13, 2004 1:26
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> [TSML] Triangles vs. Squares
 (WAS: Real Nurbs ?)</DIV>
 <DIV><BR></DIV>Allow me to pounce on this statement to ask a question that
has
 been bugging<BR>me for a long time.<BR><BR>When modeling from scratch, is it
 better to work with square faces or<BR>triangle ones? Is there, I don't know,
 greater stability over the size of<BR>the mesh's file? Does it render better
 one way or the other? Does it matter,<BR>or is it purely a point of personal
 preference?<BR><BR>Dave III<BR><BR><BR></BLOCKQUOTE></BODY></HTML>