Triangles vs. Squares (WAS: Real Nurbs ?) 2004-02-13 - By Dave III
Back Allow me to pounce on this statement to ask a question that has been bugging me for a long time.
When modeling from scratch, is it better to work with square faces or triangle ones? Is there, I don't know, greater stability over the size of the mesh's file? Does it render better one way or the other? Does it matter, or is it purely a point of personal preference?
Dave III
> Actually, all geometry gets converted to triangles at render time. > Modeling > with triangles isnt really a problem, it's 5-sided faces that give > problems > when deforming a mesh, as you don't know where the renderer will draw the > triangles when it converts the mesh. > > |andrew|
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