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Particle collision event problem

Particle collision event problem

2005-04-26       - By Vince Fortin

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Reply:     1     2     3     4     5     6     7     8  

Hey MAC, you might be just right here, didn't think of that...
However I tend to stay away from beams on principle reasons ;-)


On 4/25/05, Marc-Andre Carbonneau <marc-andre.carbonneau@(protected)> wrote:
> Kewl!
> If you don't want to use a sprite but rather a shape you can actually
> use the "pattern center" in the Particle_Shape PPG. I believe it will do
> the same thing.
>
> MAC
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
> Of Brad Abrahams
> Sent: Monday, April 25, 2005 3:34 PM
> To: XSI@(protected)
> Subject: Re: Particle collision event problem
>
> Hi Vince,
>
> Your solution works perfectly, something I should have thought of
> immediately. Thanks very much!
>
> Brad
>
> -- -- Original Message -- --
> From: "Vince Fortin" <vfortin@(protected)>
> To: <XSI@(protected)>
> Sent: Monday, April 25, 2005 3:16 PM
> Subject: Re: Particle collision event problem
>
> > Hey Brad,
> > Chances are the emitted particle appears at the center of each
> > raindrop. Make sure the streak shape isn't playing tricks on you. I'd
> > make my own rain texture with its tip corresponding to the center of
> > the sprite. Then turn off "use size for collision" so when the center
> > hits the ground, a new particle is emitted at this exact position.
> > Your texture should also work with raindrops of all sizes btw.
> > Just a thought, I could be wrong ;)
> >
> > Vincent
> >
> > On 4/25/05, Marc-Andre Carbonneau <marc-andre.carbonneau@(protected)>
> wrote:
> > >
> > >
> > >
> > > Hi!
> > >
> > > Have you checked if "use size for collision" in the Environment Tab
> is
> > > activated (or not) might be something related to that?
> > >
> > >
> > >
> > >
> > >
> > >  __ ____ ____ ____ ____ ____ ____
> > >
> > >
> > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On
> Behalf
> Of
> > > Brad Abrahams
> > >  Sent: Monday, April 25, 2005 12:48 PM
> > >  To: XSI@(protected)
> > >  Subject: Particle collision event problem
> > >
> > >
> > >
> > >
> > >
> > > Greetings,
> > >
> > >
> > >
> > >
> > >
> > > I am setting up a simple rain simulation that is composed of two
> ptypes.
> The
> > > first are the long streaks that are emitted from a grid above the
> scene,
> the
> > > second is the splash ptype emitted via a Emit and Disappear
> collision
> event
> > > when the rain streaks collide with an object. When the streaks
> collide
> with
> > > an object the splash ptype seems to emit from the top of streak,
> causing
> the
> > > splashes to appear above the collision object. I would ideally like
> the
> > > splash ptype to emit from the point of collision (the bottom of the
> streak).
> > > I've tried rotating the ptype billboard 180 degrees, but this does
> not
> help.
> > > I've also tried various collision settings with both the ptype and
> the
> > > collision objects to no avail. Could anyone help me out of this
> quandary?
> > >
> > >
> > >
> > >
> > >
> > > Thanks,
> > >
> > >
> > > Brad
> >
> > ---
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> >
> >
>
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