Particle collision event problem 2005-04-26 - By Vince Fortin
Back Hey MAC, you might be just right here, didn't think of that... However I tend to stay away from beams on principle reasons ;-)
On 4/25/05, Marc-Andre Carbonneau <marc-andre.carbonneau@(protected)> wrote: > Kewl! > If you don't want to use a sprite but rather a shape you can actually > use the "pattern center" in the Particle_Shape PPG. I believe it will do > the same thing. > > MAC > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf > Of Brad Abrahams > Sent: Monday, April 25, 2005 3:34 PM > To: XSI@(protected) > Subject: Re: Particle collision event problem > > Hi Vince, > > Your solution works perfectly, something I should have thought of > immediately. Thanks very much! > > Brad > > -- -- Original Message -- -- > From: "Vince Fortin" <vfortin@(protected)> > To: <XSI@(protected)> > Sent: Monday, April 25, 2005 3:16 PM > Subject: Re: Particle collision event problem > > > Hey Brad, > > Chances are the emitted particle appears at the center of each > > raindrop. Make sure the streak shape isn't playing tricks on you. I'd > > make my own rain texture with its tip corresponding to the center of > > the sprite. Then turn off "use size for collision" so when the center > > hits the ground, a new particle is emitted at this exact position. > > Your texture should also work with raindrops of all sizes btw. > > Just a thought, I could be wrong ;) > > > > Vincent > > > > On 4/25/05, Marc-Andre Carbonneau <marc-andre.carbonneau@(protected)> > wrote: > > > > > > > > > > > > Hi! > > > > > > Have you checked if "use size for collision" in the Environment Tab > is > > > activated (or not) might be something related to that? > > > > > > > > > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ > > > > > > > > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On > Behalf > Of > > > Brad Abrahams > > > Sent: Monday, April 25, 2005 12:48 PM > > > To: XSI@(protected) > > > Subject: Particle collision event problem > > > > > > > > > > > > > > > > > > Greetings, > > > > > > > > > > > > > > > > > > I am setting up a simple rain simulation that is composed of two > ptypes. > The > > > first are the long streaks that are emitted from a grid above the > scene, > the > > > second is the splash ptype emitted via a Emit and Disappear > collision > event > > > when the rain streaks collide with an object. When the streaks > collide > with > > > an object the splash ptype seems to emit from the top of streak, > causing > the > > > splashes to appear above the collision object. I would ideally like > the > > > splash ptype to emit from the point of collision (the bottom of the > streak). > > > I've tried rotating the ptype billboard 180 degrees, but this does > not > help. > > > I've also tried various collision settings with both the ptype and > the > > > collision objects to no avail. Could anyone help me out of this > quandary? > > > > > > > > > > > > > > > > > > Thanks, > > > > > > > > > Brad > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > > unsubscribe xsi > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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