Particle collision event problem 2005-04-25 - By Marc-Andre Carbonneau
Back Kewl! If you don't want to use a sprite but rather a shape you can actually use the "pattern center" in the Particle_Shape PPG. I believe it will do the same thing.
MAC
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Brad Abrahams Sent: Monday, April 25, 2005 3:34 PM To: XSI@(protected) Subject: Re: Particle collision event problem
Hi Vince,
Your solution works perfectly, something I should have thought of immediately. Thanks very much!
Brad
-- -- Original Message -- -- From: "Vince Fortin" <vfortin@(protected)> To: <XSI@(protected)> Sent: Monday, April 25, 2005 3:16 PM Subject: Re: Particle collision event problem
> Hey Brad, > Chances are the emitted particle appears at the center of each > raindrop. Make sure the streak shape isn't playing tricks on you. I'd > make my own rain texture with its tip corresponding to the center of > the sprite. Then turn off "use size for collision" so when the center > hits the ground, a new particle is emitted at this exact position. > Your texture should also work with raindrops of all sizes btw. > Just a thought, I could be wrong ;) > > Vincent > > On 4/25/05, Marc-Andre Carbonneau <marc-andre.carbonneau@(protected)> wrote: > > > > > > > > Hi! > > > > Have you checked if "use size for collision" in the Environment Tab is > > activated (or not) might be something related to that? > > > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ > > > > > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of > > Brad Abrahams > > Sent: Monday, April 25, 2005 12:48 PM > > To: XSI@(protected) > > Subject: Particle collision event problem > > > > > > > > > > > > Greetings, > > > > > > > > > > > > I am setting up a simple rain simulation that is composed of two ptypes. The > > first are the long streaks that are emitted from a grid above the scene, the > > second is the splash ptype emitted via a Emit and Disappear collision event > > when the rain streaks collide with an object. When the streaks collide with > > an object the splash ptype seems to emit from the top of streak, causing the > > splashes to appear above the collision object. I would ideally like the > > splash ptype to emit from the point of collision (the bottom of the streak). > > I've tried rotating the ptype billboard 180 degrees, but this does not help. > > I've also tried various collision settings with both the ptype and the > > collision objects to no avail. Could anyone help me out of this quandary? > > > > > > > > > > > > Thanks, > > > > > > Brad > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > >
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