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Particle collision event problem - example

Particle collision event problem - example

2005-04-25       - By matt hollingsworth

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Reply:     1     2  

Hey,

You could try  running these as separate passes and running the impact
guys as spheres or whatever, and making them not visible in their alpha
settings.  Then have these tiny spheres emit on impact.  Would work as
long as they are exactly the same emission and everything as your
streaks.  Could even be in the same pass if you duplicate the emitter
and all that.

Found a good solution yet?

-M

Brad Abrahams wrote:

> Here's an example illustrating the problem:
>  
> http://www.okflavor.com/brad/ptypeprob.mov
>  
>  
>
>     -- -- Original Message -- --
>     *From:* Brad Abrahams <mailto:info@(protected)>
>     *To:* XSI@(protected) <mailto:XSI@(protected)>
>     *Sent:* Monday, April 25, 2005 12:47 PM
>     *Subject:* Particle collision event problem
>
>     Greetings,
>      
>     I am setting up a simple rain simulation that is composed of two
>     ptypes. The first are the long streaks that are emitted from a
>     grid above the scene, the second is the splash ptype emitted via a
>     Emit and Disappear collision event when the rain streaks collide
>     with an object. When the streaks collide with an object the splash
>     ptype seems to emit from the top of streak, causing the splashes
>     to appear above the collision object. I would ideally like the
>     splash ptype to emit from the point of collision (the bottom of
>     the streak). I've tried rotating the ptype billboard 180 degrees,
>     but this does not help. I've also tried various collision settings
>     with both the ptype and the collision objects to no avail. Could
>     anyone help me out of this quandary?
>      
>     Thanks,
>     Brad
>

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