  | | | Real Nurbs ? | Real Nurbs ? 2004-02-13 - By Valgar/Magnatude/RPK
Back A question about the mesh created from Nurbs... does it become triangulated? or can you control the output of the poly-sides? (3 or 4 sided) I've heard "keep away form making triangles in your meshes" but I noticed on my friends 3DSmax that the meshes for primitives are default triangles. Does the newer version of TS (as I only have 4.3) have options to having trianglulated meshes during the Nurbs-mesh conversion? (I know there is a triangulate button, I'm just curious about the output from Nurbs only)
~~RPK~~ (Whom still hangs with the "meta-ball" league)
-- -- Original Message -- -- From: "Glen Adomovicz" Subject: Re: [TSML] Real Nurbs ?
> Rhino is a nurbs modeler but it meshes objects before they render. But the > benefit of using nurbs is you can change the mesh settings when you render, > a good example would be comparing a vector program to a bitmap program, > vector you can scale up your file and the curve will always look good - but > with the bitmap it starts looking bad. My personal opinion is that you need > both mesh and nurbs for modeling, that's one of the things I like about ts - > it has both :) > > Glen
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