Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Real Nurbs ?

Real Nurbs ?

2004-02-13       - By Valgar/Magnatude/RPK

 Back
Reply:     <<     11     12     13     14  

A question about the mesh created from Nurbs...
does it become triangulated? or can you control the output of the
poly-sides?
(3 or 4 sided)
I've heard "keep away form making triangles in your meshes" but I noticed on
my friends 3DSmax that the meshes for primitives are default triangles.
Does the newer version of TS (as I only have 4.3) have options to having
trianglulated meshes during the Nurbs-mesh conversion? (I know there is a
triangulate button, I'm just curious about the output from Nurbs only)

~~RPK~~
(Whom still hangs with the "meta-ball" league)

-- -- Original Message -- --
From: "Glen Adomovicz"
Subject: Re: [TSML] Real Nurbs ?


> Rhino is a nurbs modeler but it meshes objects before they render. But the
> benefit of using nurbs is you can change the mesh settings when you
render,
> a good example would be comparing a vector program to a bitmap program,
> vector you can scale up your file and the curve will always look good -
but
> with the bitmap it starts looking bad. My personal opinion is that you
need
> both mesh and nurbs for modeling, that's one of the things I like about
ts -
> it has both :)
>
> Glen