Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
How to override a particle sprite ?

How to override a particle sprite ?

2005-04-24       - By Guillaume Laforge

 Back
Reply:     1     2     3     4  

I can't use the alpha channel because I needed a random sequence for
the sprite  image and an other random sequence for the matte.

I could override the sprite image in the render tree but I can't use
this option because I need the random sprite animation and there is no
"random mode" in the particle_scalar node who control frames in the
particle sprite node.

Anyway, I did the job with two scenes files ( remember me Lightwave days ;-) ).

Thanks

Guillaume

2005/4/24, ker.boris <ker.boris@(protected)>:
> Hi,
>
> If you have an alpha channel on your sprite image, you should have your
> matte.
> Anyway, if you still want to override the sprite image (which I apply as a
> simple texture image plugged in my Particle Billboard), you have to dig deep
> in your Cloud / Particle Cloud / ParticlesOp/ PType/ Renderer / Particle
> Billboard and choose the color parameter.
>
> Hope this helps
>
> Boris Jacq
> Bibofilms / Pumpkin 3D
> Paris
>
>
> -- -- Original Message -- --
> From: "guillaume laforge" <guillaume.laforge.3d@(protected)>
> To: <XSI@(protected)>
> Sent: Saturday, April 23, 2005 8:06 PM
> Subject: How to override a particle sprite ?
>
> > I've got a pass with some particles using sprite image from the
> > particle operator.
> > I need a matte pass for particles so I try to override those sprite
> > with a white image.
> >
> > I CAN'T FIND HOW TO !!!
> >
> > If in the Particle billboard I uncheck "From sprite" for the output
> > color I can use an image from the render tree ( and maybe I could
> > override it) but I need an image sequence and it doesn't play with an
> > image node in the render tree (did I miss something).
> >
> > I'm realy lost with particles...I believe I'm not the first who ask
> > this question here but I can't find info in the archives.
> >
> > Any tips to override sprites appreciate !
> >
> > Cheers,
> >
> > Guillaume Laforge
> > CG artist
> > www.vol2nuit.fr
> >
> > ---
> > Unsubscribe? Mail Majordomo@(protected) with the following text in body:
> > unsubscribe xsi
> >
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following text in body:
> unsubscribe xsi
>

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi