How to override a particle sprite ? 2005-04-24 - By ker.boris
Back Hi,
If you have an alpha channel on your sprite image, you should have your matte. Anyway, if you still want to override the sprite image (which I apply as a simple texture image plugged in my Particle Billboard), you have to dig deep in your Cloud / Particle Cloud / ParticlesOp/ PType/ Renderer / Particle Billboard and choose the color parameter.
Hope this helps
Boris Jacq Bibofilms / Pumpkin 3D Paris
-- -- Original Message -- -- From: "guillaume laforge" <guillaume.laforge.3d@(protected)> To: <XSI@(protected)> Sent: Saturday, April 23, 2005 8:06 PM Subject: How to override a particle sprite ?
> I've got a pass with some particles using sprite image from the > particle operator. > I need a matte pass for particles so I try to override those sprite > with a white image. > > I CAN'T FIND HOW TO !!! > > If in the Particle billboard I uncheck "From sprite" for the output > color I can use an image from the render tree ( and maybe I could > override it) but I need an image sequence and it doesn't play with an > image node in the render tree (did I miss something). > > I'm realy lost with particles...I believe I'm not the first who ask > this question here but I can't find info in the archives. > > Any tips to override sprites appreciate ! > > Cheers, > > Guillaume Laforge > CG artist > www.vol2nuit.fr > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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