particle plotting possible? 2005-04-24 - By Juan Brockhaus
Back Hi Matt,
a while ago I posted a script, which plots curves from particles and animates nulls on the cvrs. it also takes dying particles in account. if this helps, I can post it again.
Juan
-- --Original Message-- -- From: Vince Fortin [mailto:vfortin@(protected)] Sent: 19 April 2005 04:09 To: XSI@(protected) Subject: Re: particle plotting possible?
Hi Matt, sorry for the delay! It's been some time now since I've tried that and honestly I'm not sure I can guide you precisely but it's worth giving it a try:
Cache your particles, load them with the particle player (Create>Particle>From File). That creates an independant particle cloud without the simulation operator. (very cool, for more info about that check out the sim doc) Then you have to create a clip to the mixer and, from memory, I think I did that by storing an action. It could have been a shape clip but I doubt it because it would most probably have led to crazy results due to the dying & newborn indexes. Anyways once it's in there you've reached your goal.
I wish I could test it while writing this but I know I've done it in the past. The idea came from a discussion we had on this list so you might wanna search the archives. I think things would be much easier it we had keyframing access to XSI's global time variable. I mean, unless I'm missing something, that's the whole point of the particle player: reading, duplicating, warping & offsetting in time particle systems without the pain.
Hope this helps Matt, keep us posted...
Vincent
On 4/18/05, Matt Morris <matt@(protected)> wrote: > Hi Vince, > I actually have no idea what you're talking about concerning the particle > player, but it sounds like exactly what I was looking for! I don't suppose > you would care to elaborate a little? The job is finished and the clients > are happy which is the main thing, but I'd prefer not to put myself through > that much pain again if poss :) > matt > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf > Of Vince Fortin > Sent: 16 April 2005 17:36 > To: XSI@(protected) > Subject: Re: particle plotting possible? > > You can also create mixer clips with the cache via the particle player. > > On 4/15/05, peterb <peter_b@(protected)> wrote: > > > > > Hey Eric, congrats! What are you doing on the list, go out and party > man! > > > > > > I'm kind of getting there with the old constrain objects to particles, > > plot > > > objects, remove constraints etc and then mirror f-curves > > > > if its at all usefull for you: > > you can select the particles (select the cloud, go to tag point mode, tag > > the particles) and plot their curves. > > no messing about with attaching objects to particles, which is way to slow > > to be fun. > > Mind that when they die, and new particles are generated, the particle ID > > gets recycled so this messes up the plotted curves! So this works best > with > > clouds that generate loads of particles in the beginning and then stop > > generating. > > > > You can then with a simple "for i = 1 to x" loop path-constrain objects to > > the curves with tangency and all. > > And by using the point count of the curve, you know how many frames are > > needed to animate from 0 to 100% on the curve, and you can script placing > > those keyframes... > > (havent got the script I made once for this at hand, but it was very > simple > > in the end) > > > > > > - the cloud has to > > > explode out, slow down, freeze and reverse back in once the camera has > > > rotated around it so not quite as simple as it could be, but doable. > I'll > > > carry on in my lo-fi way, just had to stay a few extra hours than > needed! > > > > > > Cheers > > > Matt > > > > > > -- --Original Message-- -- > > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf > > > Of Eric Lampi > > > Sent: 16 April 2005 01:46 > > > To: XSI@(protected) > > > Subject: Re: particle plotting possible? > > > > > > > > > Oops. That was supposed to go to Matt, not Lyn. > > > Psyop is 5 years old today... I've had a few glasses > > > of wine. 8) > > > > > > I found that just opening the f-curve editor, and > > > using the "flip in x" function for all of your > > > animated elements is perfect for this sort of thing. > > > Animate backwards! The fun part is discussing how you > > > need to change your animation, thinking about it > > > backwards and explaining it forwards makes me feel > > > like I am having a seizure. > > > > > > Not as unpleasant a sensation as you may initially > > > think. > > > > > > E > > > > > > > > > --- Matt Morris <matt@(protected)> wrote: > > > > Hi all, > > > > > > > > please help, I'd love to go home now but I really > > > > need to figure out a way > > > > to plot out a particle sim and be able to reverse it > > > > - is this possible with > > > > mixer clips somehow? > > > > > > > > I can't find a way to plot the particles atm except > > > > to constrain objects to > > > > them and plot those... would like to avoid that if > > > > at all poss, any > > > > suggestions really, really, really appreciated! > > > > > > > > ta, > > > > Matt > > > > > > > > P.S. RTFM and searched the net, can't find anything > > > > useful... > > > > > > > > > > Freelance 3-D Animator, F/X Artist, Particle Man > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > > > unsubscribe xsi > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > > > unsubscribe xsi > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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