Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Objects 2 particles scripts not working!?

Objects 2 particles scripts not working!?

2005-04-23       - By brad

 Back
Reply:     1     2     3     4     5     6     7     8     9     10  

Below is a function that creates a null on each point of any input object (poly
, nurb, or cloud). It can be parsed and made into a command button which will
work on any selected object. It should be pretty easy to hack if you need to
replace the nulls with your own collection of objects:

function NullsOnPoints(inObj)
{
  // If nothing input, use the selection
  if(!inObj) inObj = selection(0);

  // Get global transform from inObj
  var gTrans = inObj.kinematics.global.transform;  
  var pTrans = XSIMath.CreateTransform();
 
  // Get point collection from inObj
  var points = inObj.ActivePrimitive.geometry.points;
 
  // For each point, create a null and transform it to the point
  var rootNull = ActiveSceneRoot.AddNull('PosNulls');
  for(var i=0; i<points.count; i++){
   
    // Get position vector of point
    var pos = points(i).position;

    // Multiply position by the global transform of the object center
    pos.MulByTransformationInPlace(gTrans);
    pTrans.SetTranslation(pos);
   
    // Create null and set global transform
    var node = rootNull.AddNull('pnt' + i + 'Null');
    node.kinematics.global.transform = pTrans;
  }
}
// END FUNCTION -- ---- ---- ---- ---- ---- ---- ---- ---


-Brad
CG Soup


-- ----Original Message-- ----
>  I need to put objects on particles - not particle instances as I need to
>  see where objects intersect with a collision surface. I tried the various
>  scripts for attaching objects to particles, but they all fail :(
>  
>  I tried Olivier Lelardoux original one as well as the modified ones by
>  Todd Akita and Eric Lampi. They fail with different messages and I can't
>  seem to get them to work, so I'm thinking maybe they don't work in 4.2!?
>  
>  I have tried all different combinations on picking sessions, but still no
>  go - has anyone tried and made one of these scripts work in 4.2 and if so,
>  could you give me a short do's and dont's list?
>  
>  TIA!
>  
>  
>  --
>  best regards
>  
>  Morten Bartholdy
>  Colorshop VFX
>  Denmark
>  ---
>  Unsubscribe? Mail Majordomo@(protected) with the following text in body:
>  unsubscribe xsi
-- ----Original Message-- ----
---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi