Real Nurbs ? 2004-02-12 - By Rick Bolman
Back I believe that Rhino is based on "real" nurbs. www.rhino3d.com
Rick
-- --Original Message-- -- From: Andrew Paules To: truespace@(protected) Sent: 2/12/2004 6:55 PM Subject: Re: [TSML] Real Nurbs ?
No commercial 3D package that I'm aware of can keep NURBS intact through it's entire pipeline - at some point NURBS get tesselated and converted to Polygons. There are a few large effects houses that have created their own propriatary renderers that render actual NURBS, but until this tech shows up on store shelves, no consumer application has "real NURBS".
|andrew|
>From: RorrKonn <rorrkonn@(protected)> >Reply-To: "TSML (trueSpace Mailing List)" <truespace@(protected)> >To: truespace@(protected) >Subject: Re: [TSML] Real Nurbs ? >Date: Thu, 12 Feb 2004 18:36:18 -0500 > > >In TrueSpace you convert a Nurbed mesh to a Polygon to map it. >LW you skin the Splines with Polygons, delete the Splines.so you end up >with a Polygon mesh. >So the Apps you don't convert the Nurbed mesh to a polygon to map it " >you map the nurb mesh " is what there talken about. > >Thanks for the Education. >RorrKonn >http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com> > > >-- -- Original Message -- -- >From: Jon <mailto:JANDLBAIRD@(protected)> Baird >To: truespace@(protected) <mailto:truespace@(protected)> >Sent: Thursday, February 12, 2004 5:11 PM >Subject: Re: [TSML] Real Nurbs ? > >NURBS stands for a Non Uniform Rational B-Spline and >is a mathematical way to interpolate a between points >in a set. It is a parametric representation of curves >and surfaces. I think C4D uses the term HyperNURBS, >which is a trademark I believe, to describe their >implementation of subdivision surfaces. When people >say this or that application doesn't have real NURBS I >often think they mean it doesn't support NURBS >surfaces. For instance, in C4D HyperNURBS may not be a >true NURBS surface, but there are bezier curves, b- >spline curves and other types of curves, which are I >think so-called real NURBS. LW has bezier curves, too, >which mathematically speaking are a special case of >the more general set of curves defined by NURBS >equations. > >Regards >Jon > >
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